Luria Nova/Events/Royal Hunting Event/Battle in Vaal 3/23/24

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Battle of Vaal
Part of (rogue)

Date 3/23/2024
Location Vaal
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
69 SF 12 other
Formations
Casualties
0 11


Battle in Vaal

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova69 SFwedge  1589211090
2DMonsters(Monsters)(rogue)3 otherline  285003
3DMonsters(Monsters)(rogue)4 otherline  505004
4DMonsters(Monsters)(rogue)5 otherline  495004


Total:
1 attackers (69 SF)
3 defenders (12 other)
Total combat strengths: 1589 vs. 1285

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (69-S)
   4 (5-M)
 2 (3-M)
3 (4-M)
  


Astra Legionnaire (1) fire on Monsters (4), scoring 539 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 539
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (4) take 647 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 647 (0 from close combat and 647 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (69-S)
    2 (3-M)
3 (4-M)
   


Astra Legionnaire (1) fire on Monsters (3), scoring 709 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 709
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 851 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 851 (0 from close combat and 851 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (69-S)
   2 (3-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 862 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 862
Monsters (2) advance towards the enemy.


Monsters (2) take 1034 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1034 (0 from close combat and 1034 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.