Luria Nova/Events/Royal Hunting Event/Battle in Sulorte 5/17/24

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Battle of Sulorte
Part of (rogue)

Date 5/17/2024
Location Sulorte
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
66 SF 33 other
Formations
Casualties
0 26


Battle in Sulorte

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova66 SFwedge  16824664210
2DMonsters(Monsters)(rogue)14 otherline  12300011
3DMonsters(Monsters)(rogue)6 otherline  365006
4DMonsters(Monsters)(rogue)13 otherline  705009


Total:
1 attackers (66 SF)
3 defenders (33 other)
Total combat strengths: 1682 vs. 2300

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (66-S)
   2 (14-M)
3 (6-M)
4 (13-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 597 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 597
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (2) take 716 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 716 (0 from close combat and 716 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (66-S)
  2 (10-M)
3 (6-M)
4 (13-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 1120 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1120
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 1344 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1344 (0 from close combat and 1344 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 3

  1 (66-S)
 3 (6-M)
4 (13-M)
     


Astra Legionnaire (1) fire on Monsters (3), scoring 2168 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2168
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 2602 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2602 (0 from close combat and 2602 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

  1 (66-S)
 4 (13-M)
      


Astra Legionnaire (1) fire on Monsters (4), scoring 779 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 779
Monsters (4) advance towards the enemy.


Monsters (4) take 935 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 935 (0 from close combat and 935 from ranged)
Total casualties: 0 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.