Luria Nova/Events/Royal Hunting Event/Battle in Mellifera 8/4/24
Battle of Mellifera | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
74 SF | 77 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 77 |
Battle in Mellifera
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 74 SF | wedge | 1724 | 5107 | 84 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 1275 | 0 | 0 | 10 | |
3 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 790 | 0 | 0 | 8 | |
4 | D | Undead Horde | (Undead) | (rogue) | 59 other | line | 1363 | 0 | 0 | 59 |
Total:
1 attackers (74 SF)
3 defenders (77 other)
Total combat strengths: 1724 vs. 3428
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (74-S) | 3 (8-M) 4 (59-U) | 2 (10-M) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 446 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 446
Monsters (3), Undead Horde (4) and Monsters (2) advance towards the enemy.
Undead Horde (4) take 379 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 379 (0 from close combat and 379 from ranged)
Total casualties: 0 attackers, 14 defenders
Turn No. 2
1 (74-S) | 3 (8-M) 4 (45-U) | 2 (10-M) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 1518 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1518
Undead Horde (4), Monsters (3) and Monsters (2) advance towards the enemy.
Undead Horde (4) take 1290 hits from archer fire, which cause 45 casualties, wiping the unit out. 9 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1290 (0 from close combat and 1290 from ranged)
Total casualties: 0 attackers, 45 defenders
Turn No. 3
1 (74-S) | 3 (8-M) | 2 (10-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 2015 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2015
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 2418 hits from archer fire, which cause 8 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2418 (0 from close combat and 2418 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 4
1 (74-S) | 2 (10-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1128 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1128
Monsters (2) advance towards the enemy.
Monsters (2) take 1354 hits from archer fire, which cause 10 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1354 (0 from close combat and 1354 from ranged)
Total casualties: 0 attackers, 10 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.