Luria Nova/Events/Royal Hunting Event/Battle in Meelifera II 8/2/24

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Battle of Mellifera
Part of (rogue)

Date 8/2/2024
Location Mellifera
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
74 SF 34 other
Formations
Casualties
0 27


Battle in Mellifera

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova74 SFwedge  17712222230
2DMonsters(Monsters)(rogue)19 otherline  22050014
3DMonsters(Monsters)(rogue)15 otherline  13000013


Total:
1 attackers (74 SF)
2 defenders (34 other)
Total combat strengths: 1771 vs. 3505

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (74-S)
   3 (15-M)
2 (19-M)
   


Astra Legionnaire (1) fire on Monsters (3), scoring 288 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 288
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 346 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 346 (0 from close combat and 346 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (74-S)
  3 (11-M)
2 (19-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 640 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 640
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 768 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 768 (0 from close combat and 768 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 3

  1 (74-S)
  2 (19-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 1294 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1294
Monsters (2) advance towards the enemy.


Monsters (2) take 1553 hits from archer fire, which cause 14 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1553 (0 from close combat and 1553 from ranged)
Total casualties: 0 attackers, 14 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.