Luria Nova/Events/Royal Hunting Event/Battle in Maf II 8/14/24
Battle of Maf | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
72 SF | 18 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 18 |
Battle in Maf
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 72 SF | wedge | 1646 | 2976 | 15 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 2 other | line | 315 | 0 | 0 | 2 | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 790 | 0 | 0 | 6 | |
4 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 775 | 0 | 0 | 6 | |
5 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 575 | 0 | 0 | 4 |
Total:
1 attackers (72 SF)
4 defenders (18 other)
Total combat strengths: 1646 vs. 2455
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (72-S) | 2 (2-M) | 4 (6-M) 5 (4-M) | 3 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 554 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 554
Monsters (5), Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (2) take 665 hits from archer fire, which cause 2 casualties, wiping the unit out. 0 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 665 (0 from close combat and 665 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (72-S) | 4 (6-M) 5 (4-M) | 3 (6-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 770 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 770
Monsters (4), Monsters (5) and Monsters (3) advance towards the enemy.
Monsters (4) take 924 hits from archer fire, which cause 6 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 924 (0 from close combat and 924 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (72-S) | 5 (4-M) | 3 (6-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 698 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 698
Monsters (3) and Monsters (5) advance towards the enemy.
Monsters (5) take 838 hits from archer fire, which cause 4 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 838 (0 from close combat and 838 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (72-S) | 3 (6-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 954 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 954
Monsters (3) advance towards the enemy.
Monsters (3) take 1145 hits from archer fire, which cause 6 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1145 (0 from close combat and 1145 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.