Luria Nova/Events/Royal Hunting Event/Battle in Maf 8/14/24
Battle of Maf | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
74 SF | 57 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
14 | 57 |
Battle in Maf
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 74 SF | wedge | 1740 | 7425 | 49 | 14 | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 645 | 0 | 0 | 6 | |
3 | D | Monsters | (Monsters) | (rogue) | 21 other | line | 2235 | 21 | 0 | 21 | |
4 | D | Monsters | (Monsters) | (rogue) | 17 other | line | 1825 | 0 | 0 | 17 | |
5 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1505 | 664 | 14 | 13 |
Total:
1 attackers (74 SF)
4 defenders (57 other)
Total combat strengths: 1740 vs. 6210
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (6-M) | 4 (17-M) 5 (13-M) | 3 (21-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 520 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 520
Monsters (3), Monsters (5), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 624 hits from archer fire, which cause 6 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 624 (0 from close combat and 624 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 2
4 (17-M) 5 (13-M) | 3 (21-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 567 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 567
Monsters (4), Monsters (3) and Monsters (5) advance towards the enemy.
Monsters (4) take 680 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 680 (0 from close combat and 680 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 3
4 (10-M) 5 (13-M) | 3 (21-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 699 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 699
Monsters (5), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (5) take 839 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 839 (0 from close combat and 839 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 4
4 (10-M) 5 (6-M) | 3 (21-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 965 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 965
Monsters (4), Monsters (3) and Monsters (5) advance towards the enemy.
Monsters (4) take 1158 hits from archer fire, which cause 10 casualties, wiping the unit out. 3 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1158 (0 from close combat and 1158 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 5
5 (6-M) | 3 (21-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 613 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 613
Monsters (5) and Monsters (3) advance towards the enemy.
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (5) score 664 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 1068 hits on Monsters (5) (1563 before overkill).
Total close combat hits suffered: Attackers: 664, Defenders: 1068 (1563 before overkill)
Monsters (5) take 1804 hits (1068 in close combat, 736 from archer fire), which cause 6 casualties, wiping the unit out. 2 more soldiers die on the field.Astra Legionnaire (1) take 664 hits in close combat, which cause 14 casualties.
Total hits suffered: Attackers: 664 (664 from close combat and 0 from ranged), Defenders: 1804 (1068 from close combat and 736 from ranged)
Total casualties: 14 attackers, 6 defenders
Turn No. 6
3 (21-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 2086 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2086
Monsters (3) advance towards the enemy.
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (3) score 21 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 907 hits on Monsters (3).
Total close combat hits suffered: Attackers: 21, Defenders: 907
Monsters (3) take 3410 hits (907 in close combat, 2503 from archer fire), which cause 21 casualties, wiping the unit out. 3 more soldiers die on the field.Astra Legionnaire (1) take 21 hits in close combat. No casualties.
Total hits suffered: Attackers: 21 (21 from close combat and 0 from ranged), Defenders: 3410 (907 from close combat and 2503 from ranged)
Total casualties: 0 attackers, 21 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.