Luria Nova/Events/Royal Hunting Event/Battle in Irvington 7/7/24
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
62 SF | 52 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
21 | 51 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 62 SF | wedge | 1387 | 9202 | 42 | 21 | |
2 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 515 | 170 | 4 | 9 | |
3 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1385 | 0 | 0 | 11 | |
4 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 790 | 0 | 0 | 15 | |
5 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 640 | 611 | 17 | 6 | |
6 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 850 | 0 | 0 | 10 |
Total:
1 attackers (62 SF)
5 defenders (52 other)
Total combat strengths: 1387 vs. 4180
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (62-S) | 2 (9-M) 3 (12-M) 6 (10-M) | 4 (15-M) 5 (6-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 581 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 581
Monsters (5), Monsters (4), Monsters (6), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 697 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 697 (0 from close combat and 697 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (62-S) | 2 (9-M) 3 (8-M) 6 (10-M) | 4 (15-M) 5 (6-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1171 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1171
Monsters (2), Monsters (4), Monsters (5), Monsters (6) and Monsters (3) advance towards the enemy.
Monsters (3) take 1405 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1405 (0 from close combat and 1405 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 3
1 (62-S) | 2 (9-M) 6 (10-M) | 4 (15-M) 5 (6-M) |
Astra Legionnaire (1) fire on Monsters (6), scoring 1521 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1521
Monsters (2), Monsters (6), Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (6) take 1825 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1825 (0 from close combat and 1825 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 4
1 (62-S) | 2 (9-M) | 4 (15-M) 5 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1212 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1212
Monsters (4), Monsters (2) and Monsters (5) advance towards the enemy.
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (2) score 170 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 1116 hits on Monsters (2).
Total close combat hits suffered: Attackers: 170, Defenders: 1116
Monsters (2) take 2570 hits (1116 in close combat, 1454 from archer fire), which cause 9 casualties, wiping the unit out.
Astra Legionnaire (1) take 170 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 170 (170 from close combat and 0 from ranged), Defenders: 2570 (1116 from close combat and 1454 from ranged)
Total casualties: 4 attackers, 9 defenders
Turn No. 5
1 (58-S) | 4 (15-M) 5 (6-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 1609 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1609
Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (4) take 1931 hits from archer fire, which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1931 (0 from close combat and 1931 from ranged)
Total casualties: 0 attackers, 15 defenders
Turn No. 6
1 (58-S) | 5 (6-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 1314 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1314
Monsters (5) advance towards the enemy.
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 678 hits on Monsters (5).
Monsters (5) score 611 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 611, Defenders: 678
Astra Legionnaire (1) take 611 hits in close combat, which cause 17 casualties.
Monsters (5) take 2255 hits (678 in close combat, 1577 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 611 (611 from close combat and 0 from ranged), Defenders: 2255 (678 from close combat and 1577 from ranged)
Total casualties: 17 attackers, 6 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 12 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.