Luria Nova/Events/Royal Hunting Event/Battle in Irvington 7/5/24

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Battle of Irvington
Part of (rogue)

Date 7/5/2024
Location Irvington
Weather Quite windy
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
73 SF 62 other
Formations
Casualties
43 51


Battle in Irvington

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova73 SFwedge  171599654543
2DMonsters(Monsters)(rogue)6 otherline  62042196
3DMonsters(Monsters)(rogue)24 otherline  24950018
4DMonsters(Monsters)(rogue)16 otherline  134512102416
5DMonsters(Monsters)(rogue)16 otherline  12204871011


Total:
1 attackers (73 SF)
4 defenders (62 other)
Total combat strengths: 1715 vs. 5680

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (73-S)
   3 (24-M)
5 (16-M)
2 (6-M)
4 (16-M)
  


Astra Legionnaire (1) fire on Monsters (3), scoring 717 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 717
Monsters (2), Monsters (5), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 860 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 860 (0 from close combat and 860 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

  1 (73-S)
  3 (19-M)
5 (16-M)
2 (6-M)
4 (16-M)
   


Astra Legionnaire (1) fire on Monsters (3), scoring 1247 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1247
Monsters (5), Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 1496 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1496 (0 from close combat and 1496 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 3

  1 (73-S)
 3 (11-M)
5 (16-M)
2 (6-M)
4 (16-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 774 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 774
Monsters (2), Monsters (5), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 929 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 929 (0 from close combat and 929 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

  1 (73-S)
5 (16-M)
2 (6-M)
4 (16-M)
     


Astra Legionnaire (1) fire on Monsters (5), scoring 1092 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1092
Monsters (5), Monsters (4) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (5) score 487 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 713 hits on Monsters (5).
Total close combat hits suffered: Attackers: 487, Defenders: 713

Monsters (5) take 2023 hits (713 in close combat, 1310 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield.
Astra Legionnaire (1) take 487 hits in close combat, which cause 10 casualties.
Total hits suffered: Attackers: 487 (487 from close combat and 0 from ranged), Defenders: 2023 (713 from close combat and 1310 from ranged)
Total casualties: 10 attackers, 11 defenders

Turn No. 5

  1 (63-S)
2 (6-M)
4 (16-M)
      


Astra Legionnaire (1) fire on Monsters (2), scoring 1823 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1823
Monsters (4) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (2) score 421 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 885 hits on Monsters (2) (1165 before overkill).
Total close combat hits suffered: Attackers: 421, Defenders: 885 (1165 before overkill)

Monsters (2) take 3073 hits (885 in close combat, 2188 from archer fire), which cause 6 casualties, wiping the unit out.
Astra Legionnaire (1) take 421 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 421 (421 from close combat and 0 from ranged), Defenders: 3073 (885 from close combat and 2188 from ranged)
Total casualties: 9 attackers, 6 defenders

Turn No. 6

  1 (54-S)
4 (16-M)
       


Astra Legionnaire (1) fire on Monsters (4), scoring 1385 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1385
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 1329 hits on Monsters (4).
Monsters (4) score 1210 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 1210, Defenders: 1329

Astra Legionnaire (1) take 1210 hits in close combat, which cause 24 casualties.
Monsters (4) take 2991 hits (1329 in close combat, 1662 from archer fire), which cause 16 casualties, wiping the unit out.
Total hits suffered: Attackers: 1210 (1210 from close combat and 0 from ranged), Defenders: 2991 (1329 from close combat and 1662 from ranged)
Total casualties: 24 attackers, 16 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 18 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.