Luria Nova/Events/Royal Hunting Event/Battle in Herle 8/6/24
Battle of Herle | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
74 SF | 59 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 59 |
Battle in Herle
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 74 SF | wedge | 1660 | 3427 | 59 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1235 | 0 | 0 | 13 | |
3 | D | Monsters | (Monsters) | (rogue) | 19 other | line | 1360 | 0 | 0 | 19 | |
4 | D | Undead Horde | (Undead) | (rogue) | 27 other | line | 563 | 0 | 0 | 27 |
Total:
1 attackers (74 SF)
3 defenders (59 other)
Total combat strengths: 1660 vs. 3158
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (74-S) | 2 (13-M) 4 (27-U) | 3 (19-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 448 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 448
Monsters (2), Monsters (3) and Undead Horde (4) advance towards the enemy.
Monsters (2) take 538 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 538 (0 from close combat and 538 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 2
1 (74-S) | 2 (7-M) 4 (27-U) | 3 (19-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 761 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 761
Monsters (3), Monsters (2) and Undead Horde (4) advance towards the enemy.
Monsters (2) take 913 hits from archer fire, which cause 7 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 913 (0 from close combat and 913 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 3
1 (74-S) | 4 (27-U) | 3 (19-M) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 924 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 924
Undead Horde (4) and Monsters (3) advance towards the enemy.
Undead Horde (4) take 785 hits from archer fire, which cause 27 casualties, wiping the unit out. 6 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 785 (0 from close combat and 785 from ranged)
Total casualties: 0 attackers, 27 defenders
Turn No. 4
1 (74-S) | 3 (19-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1294 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1294
Monsters (3) advance towards the enemy.
Monsters (3) take 1553 hits from archer fire, which cause 19 casualties, wiping the unit out. 3 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1553 (0 from close combat and 1553 from ranged)
Total casualties: 0 attackers, 19 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.