Luria Nova/Events/Royal Hunting Event/Battle in Herle 7/17/24
Battle of Herle | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
69 SF | 31 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 30 |
Battle in Herle
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 69 SF | wedge | 1550 | 4355 | 24 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 930 | 0 | 0 | 10 | |
3 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 750 | 0 | 0 | 7 | |
4 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 945 | 0 | 0 | 7 | |
5 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 895 | 0 | 0 | 6 |
Total:
1 attackers (69 SF)
4 defenders (31 other)
Total combat strengths: 1550 vs. 3520
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (69-S) | 3 (7-M) 5 (7-M) | 2 (10-M) 4 (7-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 583 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 583
Monsters (5), Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (5) take 700 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 700 (0 from close combat and 700 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 2
1 (69-S) | 3 (7-M) | 2 (10-M) 4 (7-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 896 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 896
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 1075 hits from archer fire, which cause 7 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1075 (0 from close combat and 1075 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 3
1 (69-S) | 2 (10-M) 4 (7-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 308 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 308
Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (4) take 370 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 370 (0 from close combat and 370 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (69-S) | 2 (10-M) 4 (3-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 814 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 814
Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 977 hits from archer fire, which cause 10 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 977 (0 from close combat and 977 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 5
1 (69-S) | 4 (3-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 1754 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1754
Monsters (4) advance towards the enemy.
Monsters (4) take 2105 hits from archer fire, which cause 3 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2105 (0 from close combat and 2105 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.