Luria Nova/Events/Royal Hunting Event/Battle in Herle 7/17/24

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Battle of Herle
Part of (rogue)

Date 7/17/2024
Location Herle
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
69 SF 31 other
Formations
Casualties
0 30


Battle in Herle

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova69 SFwedge  15504355240
2DMonsters(Monsters)(rogue)10 otherline  9300010
3DMonsters(Monsters)(rogue)7 otherline  750007
4DMonsters(Monsters)(rogue)7 otherline  945007
5DMonsters(Monsters)(rogue)7 otherline  895006


Total:
1 attackers (69 SF)
4 defenders (31 other)
Total combat strengths: 1550 vs. 3520

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (69-S)
    3 (7-M)
5 (7-M)
2 (10-M)
4 (7-M)
  


Astra Legionnaire (1) fire on Monsters (5), scoring 583 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 583
Monsters (5), Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (5) take 700 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 700 (0 from close combat and 700 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (69-S)
   3 (7-M)
2 (10-M)
4 (7-M)
   


Astra Legionnaire (1) fire on Monsters (3), scoring 896 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 896
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 1075 hits from archer fire, which cause 7 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1075 (0 from close combat and 1075 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 3

  1 (69-S)
   2 (10-M)
4 (7-M)
    


Astra Legionnaire (1) fire on Monsters (4), scoring 308 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 308
Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (4) take 370 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 370 (0 from close combat and 370 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (69-S)
  2 (10-M)
4 (3-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 814 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 814
Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (2) take 977 hits from archer fire, which cause 10 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 977 (0 from close combat and 977 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 5

  1 (69-S)
 4 (3-M)
      


Astra Legionnaire (1) fire on Monsters (4), scoring 1754 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1754
Monsters (4) advance towards the enemy.


Monsters (4) take 2105 hits from archer fire, which cause 3 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2105 (0 from close combat and 2105 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.