Luria Nova/Events/Royal Hunting Event/Battle in Herle 7/15/24
Battle of Herle | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
73 SF | 61 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 47 |
Battle in Herle
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 73 SF | wedge | 1876 | 3674 | 39 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 33 other | line | 2605 | 0 | 0 | 21 | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 820 | 0 | 0 | 7 | |
4 | D | Monsters | (Monsters) | (rogue) | 19 other | line | 1460 | 0 | 0 | 19 |
Total:
1 attackers (73 SF)
3 defenders (61 other)
Total combat strengths: 1876 vs. 4885
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (9-M) | 2 (33-M) | 4 (19-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 549 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 549
Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 659 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 659 (0 from close combat and 659 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 2
2 (33-M) | 4 (19-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 711 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 711
Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 853 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 853 (0 from close combat and 853 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 3
2 (23-M) | 4 (19-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 801 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 801
Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 961 hits from archer fire, which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 961 (0 from close combat and 961 from ranged)
Total casualties: 0 attackers, 11 defenders
Turn No. 4
4 (19-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 1613 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1613
Monsters (4) advance towards the enemy.
Monsters (4) take 1936 hits from archer fire, which cause 19 casualties, wiping the unit out. 3 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1936 (0 from close combat and 1936 from ranged)
Total casualties: 0 attackers, 19 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.