Luria Nova/Events/Royal Hunting Event/Battle in Herle 6/8/24

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Battle of Herle
Part of (rogue)

Date 6/7/2024
Location Herle
Weather Strong wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
72 SF 118 other
Formations
Casualties
7 107


Battle in Herle

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova72 SFwedge  180268351117
2DMonsters(Monsters)(rogue)13 otherline  11450013
3DMonsters(Monsters)(rogue)33 otherline  21050022
4DUndead Horde(Undead)(rogue)72 otherline  1555352772


Total:
1 attackers (72 SF)
3 defenders (118 other)
Total combat strengths: 1802 vs. 4805

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (72-S)
   3 (33-M)
 2 (13-M)
4 (72-U)
  


Astra Legionnaire (1) fire on Monsters (3), scoring 472 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 472
Undead Horde (4), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 566 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 566 (0 from close combat and 566 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

  1 (72-S)
  3 (28-M)
 2 (13-M)
4 (72-U)
   


Astra Legionnaire (1) fire on Monsters (3), scoring 854 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 854
Undead Horde (4), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 1025 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1025 (0 from close combat and 1025 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 3

  1 (72-S)
 3 (19-M)
 2 (13-M)
4 (72-U)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 755 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 755
Undead Horde (4), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 906 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 906 (0 from close combat and 906 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 4

  1 (72-S)
  2 (13-M)
4 (72-U)
     


Astra Legionnaire (1) fire on Undead Horde (4), scoring 1279 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1279
Monsters (2) and Undead Horde (4) advance towards the enemy.


Undead Horde (4) take 1087 hits from archer fire, which cause 32 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1087 (0 from close combat and 1087 from ranged)
Total casualties: 0 attackers, 32 defenders

Turn No. 5

  1 (72-S)
 2 (13-M)
4 (40-U)
      


Astra Legionnaire (1) fire on Monsters (2), scoring 1716 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1716
Undead Horde (4) and Monsters (2) advance towards the enemy.


Monsters (2) take 2059 hits from archer fire, which cause 13 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2059 (0 from close combat and 2059 from ranged)
Total casualties: 0 attackers, 13 defenders

Turn No. 6

  1 (72-S)
4 (40-U)
       


Astra Legionnaire (1) fire on Undead Horde (4), scoring 1009 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1009
Undead Horde (4) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 750 hits on Undead Horde (4).
Undead Horde (4) score 352 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 352, Defenders: 750

Astra Legionnaire (1) take 352 hits in close combat, which cause 7 casualties.
Undead Horde (4) take 1608 hits (750 in close combat, 858 from archer fire), which cause 40 casualties, wiping the unit out.
Total hits suffered: Attackers: 352 (352 from close combat and 0 from ranged), Defenders: 1608 (750 from close combat and 858 from ranged)
Total casualties: 7 attackers, 40 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.