Luria Nova/Events/Royal Hunting Event/Battle in Herle 4/19/24
Battle of Herle | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
129 SF | 29 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 23 |
Battle in Herle
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 67 SF | wedge | 1601 | 3095 | 14 | 0 | |
2 | A | the black guard | Richard | Luria Nova | 62 SF | box | 1450 | 1450 | 6 | 0 | |
3 | D | Monsters | (Monsters) | (rogue) | 29 other | line | 3195 | 0 | 0 | 23 |
Total:
2 attackers (129 SF)
1 defenders (29 other)
Total combat strengths: 3051 vs. 3195
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (67-S) 2 (62-S) | 3 (29-M) |
the black guard (2) move closer to get better shots.
Astra Legionnaire (1) move closer to get better shots.
Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (67-S) 2 (62-S) | 3 (29-M) |
the black guard (2) fire on Monsters (3), scoring 538 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 615 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1153
Monsters (3) advance towards the enemy.
Monsters (3) take 1384 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1384 (0 from close combat and 1384 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (67-S) 2 (62-S) | 3 (23-M) |
the black guard (2) fire on Monsters (3), scoring 431 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 1143 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1574
Monsters (3) advance towards the enemy.
Monsters (3) take 1889 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1889 (0 from close combat and 1889 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 4
1 (67-S) 2 (62-S) | 3 (15-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1337 hits.
the black guard (2) fire on Monsters (3), scoring 481 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1818
Monsters (3) advance towards the enemy.
Monsters (3) take 2182 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2182 (0 from close combat and 2182 from ranged)
Total casualties: 0 attackers, 9 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.