Luria Nova/Events/Royal Hunting Event/Battle in Grodno 8/12/24
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
74 SF | 61 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
2 | 61 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 74 SF | wedge | 1823 | 7103 | 60 | 2 | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 600 | 0 | 0 | 5 | |
3 | D | Monsters | (Monsters) | (rogue) | 22 other | line | 2100 | 0 | 0 | 22 | |
4 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 360 | 112 | 2 | 5 | |
5 | D | Undead Horde | (Undead) | (rogue) | 29 other | line | 623 | 0 | 0 | 29 |
Total:
1 attackers (74 SF)
4 defenders (61 other)
Total combat strengths: 1823 vs. 3683
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (5-M) 4 (5-M) 5 (29-U) | 3 (22-M) |
Astra Legionnaire (1) fire on Undead Horde (5), scoring 406 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 406
Undead Horde (5), Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Undead Horde (5) take 345 hits from archer fire, which cause 13 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 345 (0 from close combat and 345 from ranged)
Total casualties: 0 attackers, 13 defenders
Turn No. 2
2 (5-M) 4 (5-M) 5 (16-U) | 3 (22-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 429 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 429
Undead Horde (5), Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 515 hits from archer fire, which cause 5 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 515 (0 from close combat and 515 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
4 (5-M) 5 (16-U) | 3 (22-M) |
Astra Legionnaire (1) fire on Undead Horde (5), scoring 2172 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2172
Monsters (3), Undead Horde (5) and Monsters (4) advance towards the enemy.
Undead Horde (5) take 1846 hits from archer fire, which cause 16 casualties, wiping the unit out. 4 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1846 (0 from close combat and 1846 from ranged)
Total casualties: 0 attackers, 16 defenders
Turn No. 4
4 (5-M) | 3 (22-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 1301 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1301
Monsters (3) and Monsters (4) advance towards the enemy.
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (4) score 112 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 473 hits on Monsters (4) (885 before overkill).
Total close combat hits suffered: Attackers: 112, Defenders: 473 (885 before overkill)
Monsters (4) take 2034 hits (473 in close combat, 1561 from archer fire), which cause 5 casualties, wiping the unit out. 0 more soldiers die on the field.Astra Legionnaire (1) take 112 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 112 (112 from close combat and 0 from ranged), Defenders: 2034 (473 from close combat and 1561 from ranged)
Total casualties: 2 attackers, 5 defenders
Turn No. 5
3 (22-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 2322 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2322
Monsters (3) advance towards the enemy.
Monsters (3) take 2786 hits from archer fire, which cause 22 casualties, wiping the unit out. 4 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2786 (0 from close combat and 2786 from ranged)
Total casualties: 0 attackers, 22 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.