Luria Nova/Events/Royal Hunting Event/Battle in Grodno 5/18/24
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
66 SF | 83 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
8 | 83 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 66 SF | wedge | 1662 | 6784 | 90 | 8 | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 595 | 0 | 0 | 5 | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 560 | 0 | 0 | 9 | |
4 | D | Undead Horde | (Undead) | (rogue) | 69 other | line | 1603 | 415 | 8 | 69 |
Total:
1 attackers (66 SF)
3 defenders (83 other)
Total combat strengths: 1662 vs. 2758
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (66-S) | 2 (5-M) 3 (9-M) | 4 (69-U) |
Astra Legionnaire (1) fire on Monsters (2), scoring 327 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 327
Undead Horde (4), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 392 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 392 (0 from close combat and 392 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (66-S) | 2 (3-M) 3 (9-M) | 4 (69-U) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1177 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1177
Monsters (2), Undead Horde (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 1412 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1412 (0 from close combat and 1412 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 3
1 (66-S) | 2 (3-M) | 4 (69-U) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1031 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1031
Undead Horde (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 1237 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1237 (0 from close combat and 1237 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 4
1 (66-S) | 4 (69-U) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 710 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 710
Undead Horde (4) advance towards the enemy.
Undead Horde (4) take 604 hits from archer fire, which cause 21 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 604 (0 from close combat and 604 from ranged)
Total casualties: 0 attackers, 21 defenders
Turn No. 5
1 (66-S) | 4 (48-U) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 1893 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1893
Undead Horde (4) advance towards the enemy.
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Undead Horde (4) score 415 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 1646 hits on Undead Horde (4).
Total close combat hits suffered: Attackers: 415, Defenders: 1646
Undead Horde (4) take 3255 hits (1646 in close combat, 1609 from archer fire), which cause 48 casualties, wiping the unit out.
Astra Legionnaire (1) take 415 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 415 (415 from close combat and 0 from ranged), Defenders: 3255 (1646 from close combat and 1609 from ranged)
Total casualties: 8 attackers, 48 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful for defeating the evil forces plaguing their region.