Luria Nova/Events/Royal Hunting Event/Battle in Cadier II 7/20/24
Battle of Cadier | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
65 SF | 67 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
65 | 59 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 65 SF | wedge | 1351 | 8088 | 51 | 65 | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1410 | 0 | 0 | 12 | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 860 | 815 | 19 | 3 | |
4 | D | Monsters | (Monsters) | (rogue) | 26 other | line | 1760 | 1441 | 35 | 21 | |
5 | D | Monsters | (Monsters) | (rogue) | 16 other | line | 1400 | 0 | 0 | 16 | |
6 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 695 | 394 | 11 | 7 |
Total:
1 attackers (65 SF)
5 defenders (67 other)
Total combat strengths: 1351 vs. 6125
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (12-M) 5 (16-M) 6 (7-M) | 3 (6-M) 4 (26-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 391 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 391
Monsters (3), Monsters (6), Monsters (5), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 469 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 469 (0 from close combat and 469 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
2 (8-M) 5 (16-M) 6 (7-M) | 3 (6-M) 4 (26-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 332 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 332
Monsters (2), Monsters (4), Monsters (6), Monsters (3) and Monsters (5) advance towards the enemy.
Monsters (5) take 398 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 398 (0 from close combat and 398 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
2 (8-M) 5 (12-M) 6 (7-M) | 3 (6-M) 4 (26-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 942 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 942
Monsters (3), Monsters (2), Monsters (5), Monsters (6) and Monsters (4) advance towards the enemy.
Monsters (5) take 1130 hits from archer fire, which cause 12 casualties, wiping the unit out. 3 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1130 (0 from close combat and 1130 from ranged)
Total casualties: 0 attackers, 12 defenders
Turn No. 4
2 (8-M) 6 (7-M) | 3 (6-M) 4 (26-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1712 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1712
Monsters (6), Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (2) take 2054 hits from archer fire, which cause 8 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2054 (0 from close combat and 2054 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 5
6 (7-M) | 3 (6-M) 4 (26-M) |
Astra Legionnaire (1) fire on Monsters (6), scoring 1519 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1519
Monsters (6), Monsters (3) and Monsters (4) advance towards the enemy.
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (6) score 394 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 1151 hits on Monsters (6).
Total close combat hits suffered: Attackers: 394, Defenders: 1151
Monsters (6) take 2974 hits (1151 in close combat, 1823 from archer fire), which cause 7 casualties, wiping the unit out. 1 more soldier dies on the field.Astra Legionnaire (1) take 394 hits in close combat, which cause 11 casualties.
Total hits suffered: Attackers: 394 (394 from close combat and 0 from ranged), Defenders: 2974 (1151 from close combat and 1823 from ranged)
Total casualties: 11 attackers, 7 defenders
Turn No. 6
3 (6-M) 4 (26-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 899 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 899
Monsters (3) and Monsters (4) advance towards the enemy.
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (3) score 7 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 91 hits on Monsters (3).
Astra Legionnaire (1) score 297 hits on Monsters (4).
Monsters (4) score 1064 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 1071, Defenders: 388
Monsters (3) take 91 hits in close combat, which cause 1 casualties.Astra Legionnaire (1) take 1071 hits in close combat, which cause 26 casualties.
Monsters (4) take 1376 hits (297 in close combat, 1079 from archer fire), which cause 15 casualties.
Total hits suffered: Attackers: 1071 (1071 from close combat and 0 from ranged), Defenders: 1467 (388 from close combat and 1079 from ranged)
Total casualties: 26 attackers, 16 defenders
Turn No. 7
3 (5-M) 4 (11-M) |
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (3) score 808 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 258 hits on Monsters (3).
Astra Legionnaire (1) score 496 hits on Monsters (4).
Monsters (4) score 377 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 1185, Defenders: 754
Monsters (3) take 258 hits in close combat, which cause 2 casualties.Astra Legionnaire (1) take 1185 hits in close combat, which cause 28 casualties, wiping the unit out. 11 more soldiers die on the field.
Monsters (4) take 496 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1185 (1185 from close combat and 0 from ranged), Defenders: 754 (754 from close combat and 0 from ranged)
Total casualties: 28 attackers, 8 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.