Luria Nova/Events/Royal Hunting Event/Battle in Cadier II 7/14/24

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Battle of Cadier
Part of (rogue)

Date 7/14/2024
Location Cadier
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
73 SF 25 other
Formations
Casualties
0 23


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova73 SFwedge  19033870190
2DMonsters(Monsters)(rogue)4 otherline  465004
3DMonsters(Monsters)(rogue)4 otherline  345004
4DMonsters(Monsters)(rogue)10 otherline  890008
5DMonsters(Monsters)(rogue)7 otherline  435007


Total:
1 attackers (73 SF)
4 defenders (25 other)
Total combat strengths: 1903 vs. 2135

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (73-S)
   5 (7-M)
3 (4-M)
4 (10-M)
2 (4-M)
  


Astra Legionnaire (1) fire on Monsters (5), scoring 537 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 537
Monsters (4), Monsters (2), Monsters (5) and Monsters (3) advance towards the enemy.


Monsters (5) take 644 hits from archer fire, which cause 7 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 644 (0 from close combat and 644 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

  1 (73-S)
   3 (4-M)
4 (10-M)
2 (4-M)
   


Astra Legionnaire (1) fire on Monsters (4), scoring 569 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 569
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (4) take 683 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 683 (0 from close combat and 683 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 3

  1 (73-S)
  3 (4-M)
2 (4-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 1188 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1188
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 1426 hits from archer fire, which cause 4 casualties, wiping the unit out. 0 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1426 (0 from close combat and 1426 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (73-S)
  2 (4-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 1576 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1576
Monsters (2) advance towards the enemy.


Monsters (2) take 1891 hits from archer fire, which cause 4 casualties, wiping the unit out. 0 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1891 (0 from close combat and 1891 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.