Luria Nova/Events/Royal Hunting Event/Battle in Cadier II 7/14/24
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Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
73 SF | 25 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 23 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 73 SF | wedge | 1903 | 3870 | 19 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 465 | 0 | 0 | 4 | |
3 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 345 | 0 | 0 | 4 | |
4 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 890 | 0 | 0 | 8 | |
5 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 435 | 0 | 0 | 7 |
Total:
1 attackers (73 SF)
4 defenders (25 other)
Total combat strengths: 1903 vs. 2135
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (73-S) | 5 (7-M) | 3 (4-M) 4 (10-M) | 2 (4-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 537 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 537
Monsters (4), Monsters (2), Monsters (5) and Monsters (3) advance towards the enemy.
Monsters (5) take 644 hits from archer fire, which cause 7 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 644 (0 from close combat and 644 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 2
1 (73-S) | 3 (4-M) 4 (10-M) | 2 (4-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 569 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 569
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (4) take 683 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 683 (0 from close combat and 683 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 3
1 (73-S) | 3 (4-M) | 2 (4-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1188 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1188
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 1426 hits from archer fire, which cause 4 casualties, wiping the unit out. 0 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1426 (0 from close combat and 1426 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (73-S) | 2 (4-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1576 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1576
Monsters (2) advance towards the enemy.
Monsters (2) take 1891 hits from archer fire, which cause 4 casualties, wiping the unit out. 0 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1891 (0 from close combat and 1891 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.