Luria Nova/Events/Royal Hunting Event/Battle in Cadier 7/8/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
58 SF | 93 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
31 | 90 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 58 SF | wedge | 1242 | 6500 | 102 | 31 | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 650 | 472 | 14 | 6 | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 530 | 232 | 6 | 6 | |
4 | D | Undead Horde | (Undead) | (rogue) | 78 other | line | 2233 | 397 | 11 | 78 |
Total:
1 attackers (58 SF)
3 defenders (93 other)
Total combat strengths: 1242 vs. 3413
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Knight Lance Heroux is spotted wearing the Weird Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (58-S) | 3 (9-M) 4 (78-U) | 2 (6-M) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 523 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 523
Undead Horde (4), Monsters (2) and Monsters (3) advance towards the enemy.
Undead Horde (4) take 445 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 445 (0 from close combat and 445 from ranged)
Total casualties: 0 attackers, 11 defenders
Turn No. 2
1 (58-S) | 3 (9-M) 4 (67-U) | 2 (6-M) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 309 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 309
Undead Horde (4), Monsters (3) and Monsters (2) advance towards the enemy.
Undead Horde (4) take 263 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 263 (0 from close combat and 263 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 3
1 (58-S) | 3 (9-M) 4 (60-U) | 2 (6-M) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 1181 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1181
Monsters (2), Monsters (3) and Undead Horde (4) advance towards the enemy.
Undead Horde (4) take 1004 hits from archer fire, which cause 26 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1004 (0 from close combat and 1004 from ranged)
Total casualties: 0 attackers, 26 defenders
Turn No. 4
1 (58-S) | 3 (9-M) 4 (34-U) | 2 (6-M) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 824 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 824
Undead Horde (4), Monsters (2) and Monsters (3) advance towards the enemy.
Undead Horde (4) take 700 hits from archer fire, which cause 18 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 700 (0 from close combat and 700 from ranged)
Total casualties: 0 attackers, 18 defenders
Turn No. 5
1 (58-S) | 3 (9-M) 4 (16-U) | 2 (6-M) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 1210 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1210
Monsters (3), Monsters (2) and Undead Horde (4) advance towards the enemy.
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (3) score 232 hits on Astra Legionnaire (1).
Undead Horde (4) score 397 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 461 hits on Undead Horde (4).
Astra Legionnaire (1) score 610 hits on Monsters (3).
Total close combat hits suffered: Attackers: 629, Defenders: 1071
Monsters (3) take 610 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Undead Horde (4) take 1490 hits (461 in close combat, 1029 from archer fire), which cause 16 casualties, wiping the unit out.
Astra Legionnaire (1) take 629 hits in close combat, which cause 17 casualties.
Total hits suffered: Attackers: 629 (629 from close combat and 0 from ranged), Defenders: 2100 (1071 from close combat and 1029 from ranged)
Total casualties: 17 attackers, 22 defenders
Turn No. 6
1 (41-S) | 2 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 864 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 864
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 518 hits on Monsters (2).
Monsters (2) score 472 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 472, Defenders: 518
Astra Legionnaire (1) take 472 hits in close combat, which cause 14 casualties.
Monsters (2) take 1555 hits (518 in close combat, 1037 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 472 (472 from close combat and 0 from ranged), Defenders: 1555 (518 from close combat and 1037 from ranged)
Total casualties: 14 attackers, 6 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.