Luria Nova/Events/Royal Hunting Event/Battle in Cadier 7/5/24

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Battle of Cadier
Part of (rogue)

Date 7/5/2024
Location Cadier
Weather Quite windy
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
73 SF 66 other
Formations
Casualties
3 63


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova73 SFwedge  17617517623
2DMonsters(Monsters)(rogue)6 otherline  50015736
3DMonsters(Monsters)(rogue)28 otherline  20550025
4DUndead Horde(Undead)(rogue)32 otherline  12000032


Total:
1 attackers (73 SF)
3 defenders (66 other)
Total combat strengths: 1761 vs. 3755

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (73-S)
   4 (32-U)
 2 (6-M)
3 (28-M)
  


Astra Legionnaire (1) fire on Undead Horde (4), scoring 565 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 565
Monsters (3), Monsters (2) and Undead Horde (4) advance towards the enemy.


Undead Horde (4) take 480 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 480 (0 from close combat and 480 from ranged)
Total casualties: 0 attackers, 14 defenders

Turn No. 2

  1 (73-S)
  4 (18-U)
 2 (6-M)
3 (28-M)
   


Astra Legionnaire (1) fire on Undead Horde (4), scoring 1321 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1321
Monsters (2), Monsters (3) and Undead Horde (4) advance towards the enemy.


Undead Horde (4) take 1123 hits from archer fire, which cause 18 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1123 (0 from close combat and 1123 from ranged)
Total casualties: 0 attackers, 18 defenders

Turn No. 3

  1 (73-S)
   2 (6-M)
3 (28-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 355 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 355
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 426 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 426 (0 from close combat and 426 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 4

  1 (73-S)
  2 (6-M)
3 (25-M)
     


Astra Legionnaire (1) fire on Monsters (3), scoring 793 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 793
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 952 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 952 (0 from close combat and 952 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 5

  1 (73-S)
 2 (6-M)
3 (19-M)
      


Astra Legionnaire (1) fire on Monsters (3), scoring 2051 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2051
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 2461 hits from archer fire, which cause 16 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2461 (0 from close combat and 2461 from ranged)
Total casualties: 0 attackers, 16 defenders

Turn No. 6

  1 (73-S)
2 (6-M)
       


Astra Legionnaire (1) fire on Monsters (2), scoring 1786 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1786
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 646 hits on Monsters (2) (946 before overkill).
Monsters (2) score 157 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 157, Defenders: 646 (946 before overkill)

Astra Legionnaire (1) take 157 hits in close combat, which cause 3 casualties.
Monsters (2) take 2789 hits (646 in close combat, 2143 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 157 (157 from close combat and 0 from ranged), Defenders: 2789 (646 from close combat and 2143 from ranged)
Total casualties: 3 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The locals are grateful for defeating the evil forces plaguing their region.