Luria Nova/Events/Royal Hunting Event/Battle in Cadier 7/21/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
109 SF | 54 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 54 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 46 SF | wedge | 978 | 2327 | 22 | 0 | |
2 | A | the black guard | Richard | Luria Nova | 63 SF | box | 1436 | 2703 | 34 | 0 | |
3 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 590 | 0 | 0 | 4 | |
4 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 1095 | 0 | 0 | 14 | |
5 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 565 | 0 | 0 | 5 | |
6 | D | Undead Horde | (Undead) | (rogue) | 31 other | line | 520 | 0 | 0 | 31 |
Total:
2 attackers (109 SF)
4 defenders (54 other)
Total combat strengths: 2414 vs. 2770
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
6 (31-U) | 3 (4-M) 5 (5-M) | 4 (14-M) |
the black guard (2) fire on Undead Horde (6), scoring 525 hits.
Astra Legionnaire (1) fire on Undead Horde (6), scoring 282 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 807
Monsters (3), Monsters (5), Monsters (4) and Undead Horde (6) advance towards the enemy.
Undead Horde (6) take 686 hits from archer fire, which cause 29 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 686 (0 from close combat and 686 from ranged)
Total casualties: 0 attackers, 29 defenders
Turn No. 2
6 (2-U) | 3 (4-M) 5 (5-M) | 4 (14-M) |
Astra Legionnaire (1) fire on Undead Horde (6), scoring 543 hits.
the black guard (2) fire on Undead Horde (6), scoring 1009 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1552
Monsters (3), Monsters (4), Undead Horde (6) and Monsters (5) advance towards the enemy.
Undead Horde (6) take 1319 hits from archer fire, which cause 2 casualties, wiping the unit out. 5 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1319 (0 from close combat and 1319 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
3 (4-M) 5 (5-M) | 4 (14-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 591 hits.
the black guard (2) fire on Monsters (5), scoring 355 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 946
Monsters (4), Monsters (3) and Monsters (5) advance towards the enemy.
Monsters (3) take 709 hits from archer fire, which cause 4 casualties, wiping the unit out. 1 more soldier dies on the field.
Monsters (5) take 426 hits from archer fire, which cause 5 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1135 (0 from close combat and 1135 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 4
4 (14-M) |
the black guard (2) fire on Monsters (4), scoring 814 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 911 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1725
Monsters (4) advance towards the enemy.
Monsters (4) take 2070 hits from archer fire, which cause 14 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2070 (0 from close combat and 2070 from ranged)
Total casualties: 0 attackers, 14 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.