Luria Nova/Events/Royal Hunting Event/Battle in Cadier 7/19/24

From BattleMaster Wiki
Battle of Cadier
Part of (rogue)

Date 7/19/2024
Location Cadier
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
67 SF 47 other
Formations
Casualties
17 42


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova67 SFwedge  143844723717
2DMonsters(Monsters)(rogue)21 otherline  22650016
3DMonsters(Monsters)(rogue)5 otherline  490005
4DMonsters(Monsters)(rogue)21 otherline  16207841721


Total:
1 attackers (67 SF)
3 defenders (47 other)
Total combat strengths: 1438 vs. 4375

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (67-S)
   3 (5-M)
2 (21-M)
4 (21-M)
   


Astra Legionnaire (1) fire on Monsters (3), scoring 825 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 825
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 990 hits from archer fire, which cause 5 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 990 (0 from close combat and 990 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

  1 (67-S)
   2 (21-M)
4 (21-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 810 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 810
Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (2) take 972 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 972 (0 from close combat and 972 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 3

  1 (67-S)
  2 (13-M)
4 (21-M)
     


Astra Legionnaire (1) fire on Monsters (4), scoring 499 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 499
Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (4) take 599 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 599 (0 from close combat and 599 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 4

  1 (67-S)
 2 (13-M)
4 (14-M)
      


Astra Legionnaire (1) fire on Monsters (2), scoring 774 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 774
Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (2) take 929 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 929 (0 from close combat and 929 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 5

  1 (67-S)
4 (14-M)
       


Astra Legionnaire (1) fire on Monsters (4), scoring 821 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 821
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 743 hits on Monsters (4).
Monsters (4) score 784 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 784, Defenders: 743

Astra Legionnaire (1) take 784 hits in close combat, which cause 17 casualties.
Monsters (4) take 1728 hits (743 in close combat, 985 from archer fire), which cause 14 casualties, wiping the unit out. 4 more soldiers die on the field.
Total hits suffered: Attackers: 784 (784 from close combat and 0 from ranged), Defenders: 1728 (743 from close combat and 985 from ranged)
Total casualties: 17 attackers, 14 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.