Luria Nova/Events/Royal Hunting Event/Battle in Cadier 7/16/24

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Battle of Cadier
Part of (rogue)

Date 7/16/2024
Location Cadier
Weather Strong wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 SF 39 other
Formations
Casualties
6 29


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  16813859246
2DMonsters(Monsters)(rogue)5 otherline  54032265
3DMonsters(Monsters)(rogue)34 otherline  28700024


Total:
1 attackers (70 SF)
2 defenders (39 other)
Total combat strengths: 1681 vs. 3410

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
    2 (5-M)
3 (34-M)
   


Astra Legionnaire (1) fire on Monsters (3), scoring 441 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 441
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 529 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 529 (0 from close combat and 529 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (70-S)
   2 (5-M)
3 (28-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 224 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 224
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 269 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 269 (0 from close combat and 269 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (70-S)
  2 (5-M)
3 (25-M)
     


Astra Legionnaire (1) fire on Monsters (3), scoring 463 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 463
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 556 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 556 (0 from close combat and 556 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

  1 (70-S)
 2 (5-M)
3 (19-M)
      


Astra Legionnaire (1) fire on Monsters (3), scoring 656 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 656
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 787 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 787 (0 from close combat and 787 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 5

  1 (70-S)
2 (5-M)
       


Astra Legionnaire (1) fire on Monsters (2), scoring 1275 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1275
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 800 hits on Monsters (2) (1393 before overkill).
Monsters (2) score 322 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 322, Defenders: 800 (1393 before overkill)

Astra Legionnaire (1) take 322 hits in close combat, which cause 6 casualties.
Lance Heroux, Knight of Askileonhas been wounded by Monsters (2).
Monsters (2) take 2330 hits (800 in close combat, 1530 from archer fire), which cause 5 casualties, wiping the unit out. 0 more soldiers die on the field.
Total hits suffered: Attackers: 322 (322 from close combat and 0 from ranged), Defenders: 2330 (800 from close combat and 1530 from ranged)
Total casualties: 6 attackers, 5 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.