Luria Nova/Events/Royal Hunting Event/Battle in Cadier 7/14/24

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Battle of Cadier
Part of (rogue)

Date 7/13/2024
Location Cadier
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
73 SF 51 other
Formations
Casualties
0 50


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova73 SFwedge  19085431410
2DMonsters(Monsters)(rogue)12 otherline  9900012
3DMonsters(Monsters)(rogue)12 otherline  6500012
4DMonsters(Monsters)(rogue)22 otherline  16850021
5DMonsters(Monsters)(rogue)5 otherline  380005


Total:
1 attackers (73 SF)
4 defenders (51 other)
Total combat strengths: 1908 vs. 3705

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (73-S)
    3 (12-M)
4 (22-M)
5 (5-M)
2 (12-M)
  


Astra Legionnaire (1) fire on Monsters (4), scoring 658 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 658
Monsters (4), Monsters (3), Monsters (2) and Monsters (5) advance towards the enemy.


Monsters (4) take 790 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 790 (0 from close combat and 790 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 2

  1 (73-S)
   3 (12-M)
4 (13-M)
5 (5-M)
2 (12-M)
   


Astra Legionnaire (1) fire on Monsters (4), scoring 876 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 876
Monsters (3), Monsters (5), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (4) take 1051 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1051 (0 from close combat and 1051 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 3

  1 (73-S)
  3 (12-M)
5 (5-M)
2 (12-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 576 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 576
Monsters (5), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 691 hits from archer fire, which cause 12 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 691 (0 from close combat and 691 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 4

  1 (73-S)
 5 (5-M)
2 (12-M)
     


Astra Legionnaire (1) fire on Monsters (5), scoring 2134 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2134
Monsters (5) and Monsters (2) advance towards the enemy.


Monsters (5) take 2561 hits from archer fire, which cause 5 casualties, wiping the unit out. 0 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2561 (0 from close combat and 2561 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 5

  1 (73-S)
 2 (12-M)
      


Astra Legionnaire (1) fire on Monsters (2), scoring 1187 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1187
Monsters (2) advance towards the enemy.


Monsters (2) take 1424 hits from archer fire, which cause 12 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1424 (0 from close combat and 1424 from ranged)
Total casualties: 0 attackers, 12 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.