Luria Nova/Events/Royal Hunting Event/Battle in Cadier 7/1/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
103 SF | 31 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 27 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 73 SF | wedge | 1848 | 4660 | 16 | 0 | |
2 | A | Sassy Sirens | Celina | Luria Nova | 30 SF | box | 817 | 2335 | 7 | 0 | |
3 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1430 | 0 | 0 | 8 | |
4 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 660 | 0 | 0 | 6 | |
5 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1135 | 0 | 0 | 13 |
Total:
2 attackers (103 SF)
3 defenders (31 other)
Total combat strengths: 2665 vs. 3225
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (73-S) 2 (30-S) | 3 (12-M) | 5 (13-M) | 4 (6-M) |
Sassy Sirens (2) fire on Monsters (3), scoring 177 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 504 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 681
Monsters (4), Monsters (3) and Monsters (5) advance towards the enemy.
Monsters (3) take 817 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 817 (0 from close combat and 817 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (73-S) 2 (30-S) | 3 (9-M) | 5 (13-M) | 4 (6-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 698 hits.
Sassy Sirens (2) fire on Monsters (3), scoring 354 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1052
Monsters (4), Monsters (3) and Monsters (5) advance towards the enemy.
Monsters (3) take 1262 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1262 (0 from close combat and 1262 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (73-S) 2 (30-S) | 5 (13-M) | 4 (6-M) |
Sassy Sirens (2) fire on Monsters (5), scoring 252 hits.
Astra Legionnaire (1) fire on Monsters (5), scoring 643 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 895
Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (5) take 1074 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1074 (0 from close combat and 1074 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 4
1 (73-S) 2 (30-S) | 5 (7-M) | 4 (6-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 1146 hits.
Sassy Sirens (2) fire on Monsters (5), scoring 998 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2144
Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (5) take 2573 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2573 (0 from close combat and 2573 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 5
1 (73-S) 2 (30-S) | 4 (6-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 1669 hits.
Sassy Sirens (2) fire on Monsters (4), scoring 554 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2223
Monsters (4) advance towards the enemy.
Monsters (4) take 2668 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2668 (0 from close combat and 2668 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 12 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.