Luria Nova/Events/Royal Hunting Event/Battle in Cadier 6/30/24

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Battle of Cadier
Part of (rogue)

Date 6/30/2024
Location Cadier
Weather Calm wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
73 SF 76 other
Formations
Casualties
2 71


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova73 SFwedge  19189208712
2DMonsters(Monsters)(rogue)11 otherline  14307011
3DMonsters(Monsters)(rogue)22 otherline  17400017
4DUndead Horde(Undead)(rogue)43 otherline  518128243


Total:
1 attackers (73 SF)
3 defenders (76 other)
Total combat strengths: 1918 vs. 3688

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (73-S)
    2 (11-M)
3 (22-M)
4 (43-U)
  


Astra Legionnaire (1) fire on Monsters (3), scoring 479 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 479
Monsters (2), Monsters (3) and Undead Horde (4) advance towards the enemy.


Monsters (3) take 575 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 575 (0 from close combat and 575 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (73-S)
   2 (11-M)
3 (19-M)
4 (43-U)
   


Astra Legionnaire (1) fire on Monsters (3), scoring 290 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 290
Monsters (2), Undead Horde (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 348 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 348 (0 from close combat and 348 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (73-S)
  2 (11-M)
3 (17-M)
4 (43-U)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 1119 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1119
Undead Horde (4), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 1343 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1343 (0 from close combat and 1343 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

  1 (73-S)
 2 (5-M)
3 (17-M)
4 (43-U)
     


Astra Legionnaire (1) fire on Monsters (3), scoring 1725 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1725
Undead Horde (4), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 2070 hits from archer fire, which cause 12 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2070 (0 from close combat and 2070 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 5

  1 (73-S)
2 (5-M)
4 (43-U)
      


Astra Legionnaire (1) fire on Monsters (2), scoring 706 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 706
Undead Horde (4) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 676 hits on Monsters (2) (1267 before overkill).
Monsters (2) score 7 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 7, Defenders: 676 (1267 before overkill)

Astra Legionnaire (1) take 7 hits in close combat. No casualties.
Monsters (2) take 1523 hits (676 in close combat, 847 from archer fire), which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 7 (7 from close combat and 0 from ranged), Defenders: 1523 (676 from close combat and 847 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 6

  1 (73-S)
4 (43-U)
       


Astra Legionnaire (1) fire on Undead Horde (4), scoring 2368 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2368
Undead Horde (4) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 1845 hits on Undead Horde (4).
Undead Horde (4) score 128 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 128, Defenders: 1845

Astra Legionnaire (1) take 128 hits in close combat, which cause 2 casualties.
Undead Horde (4) take 3858 hits (1845 in close combat, 2013 from archer fire), which cause 43 casualties, wiping the unit out.
Total hits suffered: Attackers: 128 (128 from close combat and 0 from ranged), Defenders: 3858 (1845 from close combat and 2013 from ranged)
Total casualties: 2 attackers, 43 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.