Luria Nova/Events/Royal Hunting Event/Battle in Cadier 6/20/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
73 SF | 70 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
49 | 39 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 73 SF | wedge | 1890 | 6874 | 35 | 49 | |
2 | D | Monsters | (Monsters) | (rogue) | 35 other | line | 3540 | 1834 | 31 | 24 | |
3 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1525 | 11 | 0 | 3 | |
4 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 505 | 640 | 11 | 3 | |
5 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 585 | 0 | 0 | 0 | |
6 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 640 | 386 | 7 | 9 |
Total:
1 attackers (73 SF)
5 defenders (70 other)
Total combat strengths: 1890 vs. 6795
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (73-S) | 2 (35-M) 4 (5-M) 6 (12-M) | 3 (12-M) | 5 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 869 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 869
Monsters (5), Monsters (6), Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 1043 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1043 (0 from close combat and 1043 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (73-S) | 2 (31-M) 4 (5-M) 6 (12-M) | 3 (12-M) | 5 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 620 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 620
Monsters (5), Monsters (6), Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (2) take 744 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 744 (0 from close combat and 744 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (73-S) | 2 (28-M) 4 (5-M) 6 (12-M) | 3 (12-M) | 5 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 938 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 938
Monsters (6), Monsters (5), Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 1126 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1126 (0 from close combat and 1126 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (73-S) | 2 (23-M) 4 (5-M) 6 (12-M) | 3 (12-M) | 5 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1590 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1590
Monsters (3), Monsters (5), Monsters (4), Monsters (2) and Monsters (6) advance towards the enemy.
Close Combat (Attacker Line 3):
8 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 942 hits on Monsters (2).
Astra Legionnaire (1) score 235 hits on Monsters (4).
Astra Legionnaire (1) score 581 hits on Monsters (6).
Monsters (4) score 403 hits on Astra Legionnaire (1).
Monsters (2) score 1834 hits on Astra Legionnaire (1).
Monsters (6) score 232 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 2469, Defenders: 1758
Astra Legionnaire (1) take 2469 hits in close combat, which cause 42 casualties. 8 Luria Nova banners fall.
Monsters (4) take 235 hits in close combat, which cause 2 casualties.
Monsters (2) take 2850 hits (942 in close combat, 1908 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Monsters (6) take 581 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 2469 (2469 from close combat and 0 from ranged), Defenders: 3666 (1758 from close combat and 1908 from ranged)
Total casualties: 42 attackers, 20 defenders
Turn No. 5
1 (31-S) 4 (3-M) 6 (6-M) | 3 (12-M) | 5 (6-M) |
Monsters (3) and Monsters (5) advance towards the enemy.
Close Combat (Attacker Line 3):
Astra Legionnaire (1) score 684 hits on Monsters (3).
Astra Legionnaire (1) score 164 hits on Monsters (4).
Astra Legionnaire (1) score 251 hits on Monsters (6).
Monsters (4) score 237 hits on Astra Legionnaire (1).
Monsters (3) score 11 hits on Astra Legionnaire (1).
Monsters (6) score 154 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 402, Defenders: 1099
Astra Legionnaire (1) take 402 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Lance Heroux, Knight of Askileonhas been wounded by Monsters (3).
Monsters (4) take 164 hits in close combat, which cause 1 casualties.
Monsters (3) take 684 hits in close combat, which cause 3 casualties.
Monsters (6) take 251 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 402 (402 from close combat and 0 from ranged), Defenders: 1099 (1099 from close combat and 0 from ranged)
Total casualties: 7 attackers, 8 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.