Luria Nova/Events/Royal Hunting Event/Battle in Cadier 4/7/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
60 SF | 21 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 16 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 60 SF | wedge | 1385 | 2737 | 14 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 1530 | 0 | 0 | 9 | |
3 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 765 | 0 | 0 | 7 |
Total:
1 attackers (60 SF)
2 defenders (21 other)
Total combat strengths: 1385 vs. 2295
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (60-S) | 2 (14-M) | 3 (7-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 334 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 334
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 401 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 401 (0 from close combat and 401 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (60-S) | 2 (12-M) | 3 (7-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 601 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 601
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 721 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 721 (0 from close combat and 721 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (60-S) | 2 (9-M) | 3 (7-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 782 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 782
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 938 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 938 (0 from close combat and 938 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (60-S) | 3 (7-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1020 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1020
Monsters (3) advance towards the enemy.
Monsters (3) take 1224 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1224 (0 from close combat and 1224 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful for defeating the evil forces plaguing their region.