Luria Nova/Events/Royal Hunting Event/Battle in Cadier 4/5/24
Battle of Cadier | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
67 SF | 50 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 15 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 67 SF | wedge | 1680 | 3009 | 13 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 50 other | line | 4335 | 0 | 0 | 15 |
Total:
1 attackers (67 SF)
1 defenders (50 other)
Total combat strengths: 1680 vs. 4335
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (67-S) | 2 (50-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 400 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 400
Monsters (2) advance towards the enemy.
Monsters (2) take 480 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 480 (0 from close combat and 480 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (67-S) | 2 (48-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 530 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 530
Monsters (2) advance towards the enemy.
Monsters (2) take 636 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 636 (0 from close combat and 636 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (67-S) | 2 (45-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 646 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 646
Monsters (2) advance towards the enemy.
Monsters (2) take 775 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 775 (0 from close combat and 775 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 4
1 (67-S) | 2 (42-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1433 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1433
Monsters (2) advance towards the enemy.
Monsters (2) take 1720 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1720 (0 from close combat and 1720 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.