Luria Nova/Events/Royal Hunting Event/Battle in Cadier 4/4/24

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Battle of Cadier
Part of (rogue)

Date 4/3/2024
Location Cadier
Weather Calm wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
69 SF 41 other
Formations
Casualties
11 41


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova69 SFwedge  178474613511
2DMonsters(Monsters)(rogue)20 otherline  21006201120
3DMonsters(Monsters)(rogue)21 otherline  17500021


Total:
1 attackers (69 SF)
2 defenders (41 other)
Total combat strengths: 1784 vs. 3850

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (69-S)
   3 (21-M)
 2 (20-M)
  


Astra Legionnaire (1) fire on Monsters (3), scoring 699 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 699
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 839 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 839 (0 from close combat and 839 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (69-S)
  3 (15-M)
 2 (20-M)
   


Astra Legionnaire (1) fire on Monsters (3), scoring 622 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 622
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 746 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 746 (0 from close combat and 746 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

  1 (69-S)
 3 (9-M)
 2 (20-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 1790 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1790
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 2148 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2148 (0 from close combat and 2148 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 4

  1 (69-S)
  2 (20-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 1408 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1408
Monsters (2) advance towards the enemy.


Monsters (2) take 1690 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1690 (0 from close combat and 1690 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 5

  1 (69-S)
 2 (13-M)
      


Astra Legionnaire (1) fire on Monsters (2), scoring 1022 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1022
Monsters (2) advance towards the enemy.


Monsters (2) take 1226 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1226 (0 from close combat and 1226 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 6

  1 (69-S)
2 (8-M)
       


Astra Legionnaire (1) fire on Monsters (2), scoring 567 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 567
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 1353 hits on Monsters (2).
Monsters (2) score 620 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 620, Defenders: 1353

Astra Legionnaire (1) take 620 hits in close combat, which cause 11 casualties.
Monsters (2) take 2033 hits (1353 in close combat, 680 from archer fire), which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 620 (620 from close combat and 0 from ranged), Defenders: 2033 (1353 from close combat and 680 from ranged)
Total casualties: 11 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.