Luria Nova/Events/Hunting Pretenders

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Participants

Names\Days 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
πŸ’€Rojak - - - - - - - - - - - - - - - πŸͺ“Galandric. πŸ’€ by πŸ‘½
πŸ’€Galandric - - - - - - - - - - - - - - πŸͺ“Richard πŸ’€.🎫🎫
πŸ’€Hana - - - - - - - - - - - - πŸ’€ by πŸ‘½
πŸ’€Samson - - - 🎫🎫 - - - 🎫 - - πŸ’€ by πŸ‘½
πŸ‘½πŸ’€Tybalt - - - 🎫 🎫 - - 🎫 🎫 πŸͺ“Njal - - 🎫🎫 πŸ’€.🎫🎫🎫
πŸ’€Jumeaux - - - - - - - - - - πŸ’€ by πŸ‘½
πŸ’€Oskar - 🎫 - 🎫🎫🎫 πŸ’€.🎫🎫🎫🎫🎫.🎫🎫
πŸ’€Njal - - - - πŸͺ“Oskar 🎫 - - - πŸ’€.🎫🎫🎫🎫🎫
πŸ’€Richard - - - - - - - - - - - 🎫 - - πŸ’€.🎫🎫
πŸ’€Celina - - - - - - - - - - - πŸ’€ by πŸ‘½
πŸ’€Kiran - - - - - - - - πŸ’€ by πŸ‘½
πŸ‘½Moria - - - 🎫 - - - - - - 🎫🎫 - 🎫🎫 πŸͺ“Tybalt - πŸŽ‰VictoryπŸŽ‰
πŸ’€Lexis - - - - - - - - 🎫🎫 πŸ’€ by πŸ‘½

Background Stroy

As Lurian settlers established their presence in the untamed lands of Fissoa Fields, a wave of displaced Fissoan and Madinan refugees sought refuge in the region. Although they arrived with little to their names, they brought with them intriguing tales of local creatures that stirred both curiosity and concern among the settlers.

One particular creature, known as the pretender, possessed a terrifying ability: it could consume a person's soul and assume their form, masquerading as any human it devoured. Recognizing the potential danger this posed to their fledgling settlement, the esteemed Radiant Council made a decisive choice. They would dispatch a specialized unit of soldiers, charged with the crucial task of locating and eliminating the pretender before it could infiltrate their ranks. The last reported sighting of the creature indicated it had taken refuge in the war-torn city of Madina, prompting the soldiers to embark on their treacherous journey.

After an arduous voyage, the soldiers' ship finally docked at the partially destroyed harbor of Madina. Eager to commence their mission, they wasted no time in surveying the city's remnants in search of the elusive pretender. However, the surviving locals, plagued by mistrust and trauma, regarded any unfamiliar face with suspicion. In such an environment, the soldiers soon realized that their mission would be far from straightforward. Unable to establish trust with the wary residents, who had even lost faith in their own kind, the soldiers found themselves facing a challenging road ahead.

To prevent the pretender from infiltrating the returning ship and endangering the settlement, the ship's captain made a difficult decision. He would depart, promising to return in a few weeks to retrieve the soldiers. Until then, they were left with a limited timeframe to locate and neutralize the insidious creature.

Finding shelter in buildings near the harbor, the soldiers established a temporary base, distancing themselves from the wary locals for the time being. Doubts lingered regarding the existence of the pretender, its nature merely whispered rumors. Nonetheless, the soldiers remained determined, hoping to hunt down this elusive threat before their ship returned to carry them away.

With the clock ticking and the city's secrets shrouded in uncertainty, the soldiers embarked on their perilous mission, venturing into the unknown depths of Madina. Their objective clear, their fate uncertain, they sought to protect their settlement from an insidious predator that could assume the guise of anyone. Only time would tell if their collective efforts would prove successful before the ship's return, marking a race against time and an ultimate test of their resolve.

Player Actions

😡Exhaustion: Too tired to act. Will gain 1 Exhaustion stack. Over 3 stacks will decrease your chance of success.

🌞Day Actions

  1. πŸ’€Rest(Default): Removes 2 Exhaustion Stacks.
  2. ❓Assist the Locals: By offering your help to the locals, there's a possibility they may reciprocate the favor in the future.(+1~2 material, +1~2 valuable)
  3. ❓Bribe the Locals: By offering valuables you have collected, you might be able to befriend a local faster. (-1~2 valuables)
  4. ❓Explore the Graveyard: Investigate the graves of the deceased victims for potential clues. Additionally, you can examine the executed soldiers' graves for any pertinent information.
  5. (😡+1)πŸ”§Visit the Abandoned Market District: Explore the remains of the market district to uncover anything that could be useful in your endeavors.(1~3 materials)
  6. πŸ’°Explore the Ruined Palace: Search the abandoned palace for any valuable items that may have been left behind.
  7. Visit a Fellow Soldier's House: Select a soldier's house to visit and interact with your comrade.(Oskar's house included)
  8. (Requirement:πŸ”§x3)(πŸŒžπŸŒ‘Full day) Fortify Your House: Spend a full day reinforcing your house to deter unwanted guests from entering.
  9. (Requirement:πŸ”§x2 per trap)(πŸŒžπŸŒ‘Full day) Set Traps: Spend a full day setting traps to potentially injure any intruders.
  10. Stalk: Observe another soldier's actions to gather valuable information.(Stalking without the 'Stalker' trait will significantly increase your chance of leaving your trace behind)
  11. Steal: You no longer have to wait until night!
  12. (😡+1)Assault: Let your feast do the talk.(Choose a soldier to assault)(Loser gains +3~5 exhaustion)

🎫Voting

  1. Choose a person you want to execute. If the person gets more than half, the person will be executed and be buried in the Graveyard.

πŸŒ‘Night Actions

  1. πŸ’€Sleep: You will wake up feeling refreshed. Removes 3 Exhaustion Stacks.
  2. Stay Up: You won't panic when you get attacked. You might even be able to fight back.
  3. (😡+2)Guard a fellow soldier: You will stay up and defend another soldier.
  4. (😡+2)Steal: Maybe your neighbour has something useful.
  5. (😡+1 with Stalker. +2 if you don't)Stalk: You will stalk a soldier. You will find out what action the soldier is performing.(Stalking without the 'Stalker' trait will significantly increase your chance of leaving your trace behind)
  6. (😡+1)Hide Outside: Counters Stalk
  7. (😡+1)Assault: Let your feast do the talk.(Choose a soldier to assault)(Loser gains +3~5 exhaustion)(Will damage the fortification instead if your target's house is fortified)
  8. (😡+1)Hide in a different location: You can hide in one of the empty houses previous owned by one of the soldiers(Available houses: Samson, Njal, Lexis, Kiran and Oskar)

πŸ’‚β€β™‚οΈSoldier Traits

  1. Builder: Start the event with 2 materials
  2. Stalker: Can gain a new action option 'stalk'. Can be used during day or night.
  3. Well Armed: You may have a higher chance to survive the initial attack.
  4. Dying Message: When you get killed, you will leave 2 clues behind. Will also leave a short message behind.
  5. Gold Digger: You are more likely to find valuables.

πŸ‘½Pretender Traits

  1. Demolisher: Fortified houses won't be able to stop you(But you will leave 2 clues behind instead of 1 after each hunt if the house is fortified)
  2. Resilient: Traps won't hurt you. Instead, you will leave a clue per trap you trigger.
  3. Cursed(Unique): Pick a soldier. When you die as a pretender, the soldier will turn into the next pretender.
  4. Stealthy: You won't leave any clue behind after killing a soldier(only for the first two targets. The trait will be removed after killing your second target)
  5. Observant: Pick a soldier. You will learn about the soldier. You will only learn one piece of information at a time. To fully understand the soldier, you will need to use the ability multiple times.
  6. Deceiver: If you are the one to turn clues into a hint, you can manipulate it to create a false hint. You can misdirect the soldiers toward a wrong target.
  • Unique: Only one person can choose it per event

Progression

Day Reports

Name 🌞1 🎫 πŸŒ‘ Status 🌞2 🎫 πŸŒ‘ Status 🌞3 🎫 πŸŒ‘ Status 🌞4 🎫 πŸŒ‘ Status 🌞5 🎫 πŸŒ‘ Status 🌞6 🎫 πŸŒ‘ Status
Celina πŸ’€ πŸ’€ πŸ’€ πŸ‘β€πŸ—¨Oskar 😡 🧺 πŸ’€ πŸ™ Samson πŸ‘β€πŸ—¨Moria 😡 πŸ™ Oskar πŸ’€ πŸ‘β€πŸ—¨Galandric πŸ’€
Galandric 🧺 πŸ‘β€πŸ—¨Kiran 😡 ❌ πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ‘β€πŸ—¨Oskar 😡 🧺 πŸ‘β€πŸ—¨Kiran 😡 πŸ”± πŸ”±
Hana 🏰 πŸ’€ πŸ’‘ πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ’€
Jumeaux πŸ”± πŸ”± 😡 ❌ πŸ’€ πŸ™ πŸ’€ 🏰 πŸ’€ 🧺 😠 😡 🧺 πŸ’€ 😡
Kiran 🧺 πŸ’€ πŸ‘β€πŸ—¨Hana πŸ‘β€πŸ—¨Moria 😡 πŸ’€ πŸ’€ πŸ’‘ Moria πŸ‘β€πŸ—¨Moria 😡 πŸ’‘ πŸ‘β€πŸ—¨Moria 😡 πŸ’€ πŸ’€
Moria πŸ’‘ πŸ‘β€πŸ—¨Samson 😡 ❌ πŸ‘β€πŸ—¨Oskar 😡 πŸ’‘ πŸ‘β€πŸ—¨Richard 😡 πŸ’‘ Oskar πŸ‘β€πŸ—¨Celina 😡 πŸ’€ πŸ’€ πŸ’‘ πŸ’€
Njal πŸ’‘ πŸ’€ 🧺 πŸ’€ 🧺 πŸ’€ πŸ”± πŸ”± 🏰 Oskar πŸ’‚β€β™‚οΈTybalt 😡😡 🏰 πŸ’€
Oskar 🏰 😠 😡 ❌ 😈Tybalt 😡 πŸ’‘ πŸ’€ 🏰 Tybalt πŸ’€ 🧺 Tybalt
Richard πŸ’€ πŸ’€ 🧺 πŸ’€ 🏰 πŸ’€ πŸ‘Œ Samson πŸ‘β€πŸ—¨Samson 😡 πŸ™ Oskar πŸ’€ 🧺 πŸ¦‰ 😡😡
Rojak πŸ’€ πŸ’€ 🏰 😠 😡 πŸ’€ πŸ’€ πŸ’€ πŸ’‚β€β™‚οΈDixon 😡😡 πŸ’€ Oskar 😈Oskar 😡😡 πŸ’€ πŸ¦‰ 😡
Samson πŸ™ πŸ’€ πŸ’‘ πŸ‘β€πŸ—¨Oskar 😡 🏰 😈Lexis 😡 🧺 Oskar πŸ’€ πŸ’€ Oskar πŸ‘β€πŸ—¨Njal 😡 πŸ™ πŸ¦‰ 😡
Tybalt πŸ’€ πŸ’€ πŸ™ Oskar πŸ’€ ✊Oskar πŸ‘½Lv1 🏰 Oskar πŸ‘½Lv2 🧺 Oskar 😈Oskar 😡😡 🧺 Njal 🧱 😡
Lexis Joined on Day2 πŸ‘β€πŸ—¨Rojak πŸ’€ 🏰 πŸ’€ πŸ’€ 😠 😡 πŸ™ Oskar πŸ‘β€πŸ—¨Tybalt 😡😡 🧺 πŸ’€ 😡
7 🌞 🎫 πŸŒ‘ 8 🌞 🎫 πŸŒ‘ 9 🌞 🎫 πŸŒ‘ 10 🌀πŸŒ₯🌫 🎫 πŸŒ‘ 11 🌫🌫 🎫 πŸŒ‘ 12 🌞 🎫 πŸŒ‘
Celina 🏰 πŸ‘β€πŸ—¨Kiran 😡 πŸ’€ πŸ¦‰ 😡 πŸ’€ πŸ’€ πŸ’€ Njal πŸ’€ πŸ’€ πŸ‘β€πŸ—¨Jumeaux 😡 πŸ•΅οΈβ€β™‚οΈJumeaux πŸ‘β€πŸ—¨Richard 😡
Galandric πŸ’€ πŸ‘β€πŸ—¨Samson 😡 πŸ‘β€πŸ—¨Celina βœ” πŸ¦‰ 😡 πŸ’€ πŸ‘β€πŸ—¨Hana 😡 ✊Tybalt Njal πŸ‘β€πŸ—¨Richard 😡 πŸ’€ πŸ‘β€πŸ—¨Jumeaux 😡 πŸ•΅οΈβ€β™‚οΈSamson πŸ‘β€πŸ—¨Hana 😡
Hana πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ’€ πŸ’€
Jumeaux 🧱 🧱 βœ” 🧺 βœ” πŸ¦‰ 😡 πŸ’€ πŸ’€ 🧱Lv2 Njal 🧱Lv2 πŸ’€ πŸ‘β€πŸ—¨Galandric
Kiran πŸ’€ πŸ’€ πŸ’€ πŸ‘β€πŸ—¨Random 😡 πŸ’‘
Moria🎟 🏰(Mirror Room) πŸ‘β€πŸ—¨Galandric 😡😡 🏰 βœ” πŸ‘β€πŸ—¨Galandric 😡 πŸ’€ πŸ‘β€πŸ—¨Njal 😡 πŸ’€ Njal πŸ’€ 🏰 πŸ‘β€πŸ—¨Celina 😡 🏰 πŸ’€
Njal🎟 πŸ’‘ πŸ’€ βœ” 🏰(Mirror Room) πŸ¦‰ 😡 πŸ•΅οΈβ€β™‚οΈKiran πŸ’€ 🏰 Galandric
Oskar
Richard 🏰 πŸ’€ βœ” πŸ™ Samson πŸ‘β€πŸ—¨Samson 😡😡 πŸ’€ Lexis πŸ’€ πŸ•΅οΈβ€β™‚οΈLexis βœ” πŸ’€ πŸ‘β€πŸ—¨Tybalt πŸ’€ 😡😡 πŸ•΅οΈβ€β™‚οΈSamson Hide Out 😡
Rojak πŸ’€ πŸ’€ 🀜Tybalt βœ” πŸ’€ 😡 🀜Lexis Lexis πŸ’€ 😡😡 πŸ’€ πŸ’€ πŸ™ Moria πŸ’€ πŸ•΅οΈβ€β™‚οΈSamson πŸ’€
Samson πŸ’‘Bribe πŸ‘β€πŸ—¨Rojak 😡😡😡 πŸ’€ πŸ’€ πŸ•΅οΈβ€β™‚οΈKiran 😈Lexis πŸ™ Galandric πŸ•΅οΈβ€β™‚οΈ Njal πŸ™
Tybalt 🧱 πŸ‘½Lv3 🧺 βœ” πŸ’€Kiran 🧺 Targeted Njal. But πŸ’€Lexis πŸ”± Njal πŸ”± πŸ’€ Samson Moria Targeted Celina. But πŸ’€Jumeaux πŸ•΅οΈβ€β™‚οΈSamson Richard πŸ’€ Celina. πŸ‘½Mind Control Celina
Lexis 🏰 πŸ¦‰ 😡 πŸ’‘Bribe Tybalt πŸ¦‰ 😡 πŸ™ Tybalt πŸ’‚β€β™‚οΈNjal
13 🌞 🎫 πŸŒ‘ 14 🌩 🎫 πŸŒ‘ 15 🌞 🎫 πŸŒ‘ 16 🌞 🎫 πŸŒ‘
Celina πŸ‘β€πŸ—¨Richard(Mind Controlled)
Galandric πŸ’€ Tybalt πŸ‘β€πŸ—¨Tybalt 😡 🀜Tybalt Tybalt πŸ’€ 😡😡 πŸ‘β€πŸ—¨Richard Richard πŸ’€ in Jumeaux's house 😡😡😡😡 🏰 Moria
Hana πŸ’€ πŸ’€
Moria🎟 🏰 Tybalt πŸ’‚β€β™‚οΈRichard 😡😡 πŸ’‘ Tybalt πŸ‘½Become New Pretender 😡 πŸ™ Richard πŸ’€Galandric 🏰 Galandric πŸŽ‰VictoryπŸŽ‰
Richard 🀜Celina Moria πŸ‘β€πŸ—¨Moria(Disguise as Galandric) 😡 Trap Galandric πŸ’€ Assault Galandric Galandric
Rojak πŸ’€ πŸ‘β€πŸ—¨Tybalt 😡 🏰 Tybalt Assault Moria 😡😡😡 πŸ™ Moria πŸ’€ View Tybalt's message Galandric
Tybalt 🏰 Moria πŸ’€Hana πŸ’‘ Galandric
  • πŸ’‘Helping Locals
  • 😡Exhaustion Stack(Not very accurate since they were moved around)
  • πŸ’€Rest/Sleep
  • 🧺Market
  • 🏰Palace
  • πŸ”±Trap
  • πŸ™Grave
  • 😠Stay Up
  • πŸ‘β€πŸ—¨Stalk
  • ✊Visit House
  • 😈Steal from
  • πŸ’‚β€β™‚οΈGuard
  • πŸ¦‰Hide Out
  • πŸ‘ŒBribing Locals
  • 🀜Assault
  • πŸ•΅οΈβ€β™‚οΈInspect Dead
  • πŸ‘½Pretender Related
  • πŸ’€Kill

Epilogue

The captain returned to Askileon with somber newsβ€”the mission to Madina resulted in the loss of all soldiers except one. Moria's soldier was the lone survivor, and she was brought before the high-ranking nobles to share her account of the harrowing events that unfolded in Madina.

As she recounted the story, her tale of bravery and triumph captivated the nobles, convincing them of the pretender's defeat and her survival. Moria's name would be celebrated throughout Madina and Askileon as a hero, for it was she who sent the soldier on the mission. The Heliacal himself had plans to honor both the soldier and Moria for their role in eliminating the pretender. The solder's bravery and determination had brought hope and relief to the beleaguered cities, and her actions would be remembered and lauded for generations to come.

However, despite her triumphant return, the soldier's destiny took a dark turn. She disappeared shortly after leaving the noble audience, and her whereabouts remained unknown. Reports of missing people from the southern edges of the Ascendancy surfaced, with whispers of a black hairy beast haunting the night. Yet, these accounts were often dismissed by city folks and nobles, deeming them inconsequential.

Result

Pretender(s) won. Congratulations, Moria and Tybalt, on your hard-earned victory over the others!

Reward

  • 2,000 gold per person
  • 1,000 gold for reaching the final day
  • 10,000 gold per winner