Luria Nova/Events/Hunting Event/Wassgandr/Battle in Orz 10/4/21

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Battle of Orz
Part of Unknown

Date 10/5/2021
Location Orz
Weather Calm wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
4 other 185 Inf, 260 Arch, 99 Cav, 127 SF
Formations
no particular formation
Casualties
4 0


Battle in Orz

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)4 otherline  4800 hits0 kills4 losses
2DBureaucratsThéodenLuria Nova35 Archline  522252 hits0 kills0 losses
3DCormyrean DragonsJergalLuria Nova45 Infline  4490 hits0 kills0 losses
4DEmpireHeirut VeLuria Nova37 SFline  977571 hits2 kills0 losses
5DFontanese FreebootersCiarghualaLuria Nova90 SFbox  21471053 hits1 kills0 losses
6DGotz RangersKennethLuria Nova104 Archline  1308448 hits0 kills0 losses
7DHorn of CalamityWassgandrLuria Nova99 Cavwedge  16740 hits0 kills0 losses
8DIngram RangersJosefLuria Nova121 Archline  1272821 hits0 kills0 losses
9DLatinikon PhalangistsMargarethaLuria Nova140 Infbox  13900 hits0 kills0 losses


Total:
1 attackers (4 other)
8 defenders (185 Inf, 260 Arch, 99 Cav, 127 SF)
Total combat strengths: 480 vs. 9739

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

Knight Josef Ingram is spotted wearing the Enchanted Ring.
Earl Théoden Doesire is spotted wearing the Cruel Ring.
Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Imperial Marshal Wassgandr Felsenbach is spotted wielding the Mysterious Aegis.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (4-M)
    2 (35-A)
3 (45-I)
4 (37-S)
8 (121-A)
9 (140-I)
5 (90-S)
6 (104-A)
7 (99-C)
 


Fontanese Freebooters (5) move closer to get better shots.
Gotz Rangers (6) move closer to get better shots.
Ingram Rangers (8) move closer to get better shots.
Bureaucrats (2) move closer to get better shots.
Empire (4) fire on Monsters (1), scoring 301 hits.
Total ranged hits suffered: Attackers: 301, Defenders: 0
Horn of Calamity (7) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Latinikon Phalangists (9) and Cormyrean Dragons (3) advance towards the enemy.


Monsters (1) take 361 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 361 (0 from close combat and 361 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

   1 (2-M)
  2 (35-A)
3 (45-I)
8 (121-A)
9 (140-I)
4 (37-S)
5 (90-S)
6 (104-A)
7 (99-C)
   


Fontanese Freebooters (5) fire on Monsters (1), scoring 1053 hits.
Gotz Rangers (6) fire on Monsters (1), scoring 448 hits.
Ingram Rangers (8) fire on Monsters (1), scoring 821 hits.
Empire (4) fire on Monsters (1), scoring 270 hits.
Bureaucrats (2) fire on Monsters (1), scoring 252 hits.
Total ranged hits suffered: Attackers: 2844, Defenders: 0
Horn of Calamity (7) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Latinikon Phalangists (9) and Cormyrean Dragons (3) advance towards the enemy.


Monsters (1) take 3413 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 3413 (0 from close combat and 3413 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.