Luria Nova/Events/Hunting Event/Wassgandr/Battle in Orz 10/3/21

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Battle of Orz
Part of Unknown

Date 10/3/2021
Location Orz
Weather Calm wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
10 other 185 Inf, 225 Arch, 99 Cav, 127 SF
Formations
no particular formation
Casualties
10 0


Battle in Orz

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)10 otherline  9450 hits0 kills10 losses
2DCormyrean DragonsJergalLuria Nova45 Infline  4450 hits0 kills0 losses
3DEmpireHeirut VeLuria Nova37 SFline  1014459 hits2 kills0 losses
4DFontanese FreebootersCiarghualaLuria Nova90 SFbox  2166726 hits3 kills0 losses
5DGotz RangersKennethLuria Nova104 Archline  1341376 hits1 kills0 losses
6DHorn of CalamityWassgandrLuria Nova99 Cavwedge  17100 hits0 kills0 losses
7DIngram RangersJosefLuria Nova121 Archline  1291521 hits2 kills0 losses
8DLatinikon PhalangistsMargarethaLuria Nova140 Infbox  14510 hits0 kills0 losses


Total:
1 attackers (10 other)
7 defenders (185 Inf, 225 Arch, 99 Cav, 127 SF)
Total combat strengths: 945 vs. 9418

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

Knight Josef Ingram is spotted wearing the Enchanted Ring.
Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Imperial Marshal Wassgandr Felsenbach is spotted wielding the Mysterious Aegis.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Bizarre Doughnut.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (10-M)
    2 (45-I)
3 (37-S)
7 (121-A)
8 (140-I)
4 (90-S)
5 (104-A)
6 (99-C)
 


Empire (3) fire on Monsters (1), scoring 197 hits.
Gotz Rangers (5) move closer to get better shots.
Ingram Rangers (7) move closer to get better shots.
Fontanese Freebooters (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 197, Defenders: 0
Horn of Calamity (6) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Latinikon Phalangists (8) and Cormyrean Dragons (2) advance towards the enemy.


Monsters (1) take 236 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 236 (0 from close combat and 236 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

   1 (9-M)
  2 (45-I)
7 (121-A)
8 (140-I)
3 (37-S)
4 (90-S)
5 (104-A)
6 (99-C)
   


Fontanese Freebooters (4) fire on Monsters (1), scoring 726 hits.
Empire (3) fire on Monsters (1), scoring 262 hits.
Ingram Rangers (7) fire on Monsters (1), scoring 521 hits.
Gotz Rangers (5) fire on Monsters (1), scoring 376 hits.
Total ranged hits suffered: Attackers: 1885, Defenders: 0
Horn of Calamity (6) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Cormyrean Dragons (2) and Latinikon Phalangists (8) advance towards the enemy.


Monsters (1) take 2262 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 2262 (0 from close combat and 2262 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 9 attackers, 0 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.