Luria Nova/Events/Hunting Event/Wassgandr/Battle in Donghaiwei 9/8/21

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Battle of Donghaiwei
Part of Luria Nova

Date 9/8/2021
Location Donghaiwei
Weather Storm
Result After 3 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
14 other 563 Arch, 129 SF
Formations
no particular formation
Casualties
14 0


Battle in Donghaiwei

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)14 otherline  12100 hits0 kills14 losses
2D1st Lurian LegionWassgandrLuria Nova198 Archbox  1882484 hits1 kills0 losses
3DEmberbornBruceLuria Nova235 Archbox  2384553 hits2 kills0 losses
4DEmpireHeirut VeLuria Nova98 Archbox  1108261 hits1 kills0 losses
5DSwords of vengeanceLeonidLuria Nova74 SFbox  1790633 hits2 kills0 losses
6DThe AccountantsThéodenLuria Nova32 Archskirmish  48597 hits0 kills0 losses
7DThe BlackguardDamienLuria Nova55 SFbox  14161408 hits6 kills0 losses


Total:
1 attackers (14 other)
6 defenders (563 Arch, 129 SF)
Total combat strengths: 1210 vs. 9065

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

The battle takes place in the middle of a storm, archers will be almost worthless.
The defenders take up positions inside the Fortress (5).

Suzerain Emperor Bruce Wilde is spotted reading from the Ducal Compendium.
Suzerain Emperor Bruce Wilde is spotted wielding the Mysterious Aegis.
Suzerain Emperor Bruce Wilde is spotted wearing the Bizarre Doughnut.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Suzerain Emperor Bruce Wilde is spotted wearing the Elemental Jacket.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (14-M)
    7 (55-S)
2 (198-A)
3 (235-A)
4 (98-A)
5 (74-S)
6 (32-A)
  


1st Lurian Legion (2) have no enemy in range and hold their fire.
Empire (4) have no enemy in range and hold their fire.
The Blackguard (7) fire on Monsters (1), scoring 235 hits.
Swords of vengeance (5) have no enemy in range and hold their fire.
The Accountants (6) have no enemy in range and hold their fire.
Emberborn (3) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 235, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 282 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 282 (0 from close combat and 282 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

   1 (12-M)
   7 (55-S)
2 (198-A)
3 (235-A)
4 (98-A)
5 (74-S)
6 (32-A)
  


The Accountants (6) have no enemy in range and hold their fire.
The Blackguard (7) fire on Monsters (1), scoring 312 hits.
Swords of vengeance (5) fire on Monsters (1), scoring 129 hits.
Emberborn (3) have no enemy in range and hold their fire.
1st Lurian Legion (2) have no enemy in range and hold their fire.
Empire (4) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 441, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 529 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 529 (0 from close combat and 529 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 3

    1 (9-M)
  7 (55-S)
2 (198-A)
3 (235-A)
4 (98-A)
5 (74-S)
6 (32-A)
  


Swords of vengeance (5) fire on Monsters (1), scoring 504 hits.
1st Lurian Legion (2) fire on Monsters (1), scoring 484 hits.
Emberborn (3) fire on Monsters (1), scoring 553 hits.
Empire (4) fire on Monsters (1), scoring 261 hits.
The Blackguard (7) fire on Monsters (1), scoring 861 hits.
The Accountants (6) fire on Monsters (1), scoring 97 hits.
Total ranged hits suffered: Attackers: 2760, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 3312 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 3312 (0 from close combat and 3312 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 9 attackers, 0 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.