Luria Nova/Events/Hunting Event/Wassgandr/Battle in Donghaiwei 8/31/21

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Battle of Donghaiwei
Part of Unknown

Date 8/31/2021
Location Donghaiwei
Weather Calm wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
5 other 116 Inf, 198 Arch, 60 Cav, 308 SF
Formations
no particular formation
Casualties
5 7


Battle in Donghaiwei

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)5 otherline  725401 hits7 kills5 losses
2D1st Lurian LegionWassgandrLuria Nova198 Archbox  1823660 hits0 kills0 losses
3DBlades of ConquestBaelricLuria Nova116 Infbox  15810 hits0 kills0 losses
4DBroken CrownBennetLuria Nova87 SFbox  2038988 hits0 kills0 losses
5DIngram RangersJosefLuria Nova38 SFbox  743439 hits1 kills0 losses
6DLast Sons of ItaufieldKal-ElLuria Nova60 Cavwedge  12731224 hits0 kills7 losses
7DSwords of vengeanceLeonidLuria Nova74 SFbox  1839962 hits0 kills0 losses
8DThe BlackguardDamienLuria Nova55 SFbox  1389850 hits2 kills0 losses
9Dthe invicibleLanceLuria Nova54 SFbox  1422826 hits0 kills0 losses


Total:
1 attackers (5 other)
8 defenders (116 Inf, 198 Arch, 60 Cav, 308 SF)
Total combat strengths: 725 vs. 12108

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Knight Josef Ingram is spotted wearing the Enchanted Ring.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Knight Kal-El Itausson is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (5-M)
    5 (38-S)
6 (60-C)
8 (55-S)
2 (198-A)
4 (87-S)
7 (74-S)
9 (54-S)
3 (116-I)
 


the invicible (9) move closer to get better shots.
Broken Crown (4) move closer to get better shots.
Swords of vengeance (7) move closer to get better shots.
Ingram Rangers (5) fire on Monsters (1), scoring 128 hits.
1st Lurian Legion (2) move closer to get better shots.
The Blackguard (8) fire on Monsters (1), scoring 380 hits.
Total ranged hits suffered: Attackers: 508, Defenders: 0
Last Sons of Itaufield (6) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Blades of Conquest (3) advance towards the enemy.


Monsters (1) take 610 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 610 (0 from close combat and 610 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 2

   1 (2-M)
 6 (60-C)
 2 (198-A)
4 (87-S)
5 (38-S)
7 (74-S)
8 (55-S)
9 (54-S)
3 (116-I)
  


Broken Crown (4) fire on Monsters (1), scoring 988 hits.
the invicible (9) fire on Monsters (1), scoring 826 hits.
Swords of vengeance (7) fire on Monsters (1), scoring 962 hits.
1st Lurian Legion (2) fire on Monsters (1), scoring 660 hits.
Ingram Rangers (5) fire on Monsters (1), scoring 311 hits.
The Blackguard (8) fire on Monsters (1), scoring 470 hits.
Total ranged hits suffered: Attackers: 4217, Defenders: 0
Last Sons of Itaufield (6) charge ahead, into the attackers' ranks.
Blades of Conquest (3) advance towards the enemy.


Close Combat (Attacker Line 2):
Monsters (1) score 401 hits on Last Sons of Itaufield (6).
Last Sons of Itaufield (6) score 1224 hits on Monsters (1) (4256 before overkill).
Total close combat hits suffered: Attackers: 1224 (4256 before overkill), Defenders: 401

Monsters (1) take 6284 hits (1224 in close combat, 5060 from archer fire), which cause 2 casualties, wiping the unit out.
Last Sons of Itaufield (6) take 401 hits in close combat, which cause 7 casualties.
Total hits suffered: Attackers: 6284 (1224 from close combat and 5060 from ranged), Defenders: 401 (401 from close combat and 0 from ranged)
Total casualties: 2 attackers, 7 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.