Luria Nova/Events/Hunting Event/Wassgandr/Battle in Donghaiwei 8/30/21

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Battle of Donghaiwei
Part of Unknown

Date 8/30/2021
Location Donghaiwei
Weather Quite windy
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
14 other 116 Inf, 198 Arch, 60 Cav, 221 SF
Formations
no particular formation
Casualties
14 0


Battle in Donghaiwei

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)14 otherline  16959 hits0 kills14 losses
2D1st Lurian LegionWassgandrLuria Nova198 Archbox  1805501 hits1 kills0 losses
3DBlades of ConquestBaelricLuria Nova116 Infbox  15720 hits0 kills0 losses
4DIngram RangersJosefLuria Nova38 SFline  730333 hits1 kills0 losses
5DLast Sons of ItaufieldKal-ElLuria Nova60 Cavwedge  12734158 hits6 kills0 losses
6DSwords of vengeanceLeonidLuria Nova74 SFbox  1845504 hits1 kills0 losses
7DThe BlackguardDamienLuria Nova55 SFbox  13621103 hits3 kills0 losses
8Dthe invicibleLanceLuria Nova54 SFbox  1390626 hits1 kills0 losses


Total:
1 attackers (14 other)
7 defenders (116 Inf, 198 Arch, 60 Cav, 221 SF)
Total combat strengths: 1695 vs. 9977

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Knight Josef Ingram is spotted wearing the Enchanted Ring.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Knight Kal-El Itausson is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (14-M)
    4 (38-S)
5 (60-C)
7 (55-S)
2 (198-A)
6 (74-S)
8 (54-S)
3 (116-I)
 


The Blackguard (7) fire on Monsters (1), scoring 448 hits.
the invicible (8) move closer to get better shots.
1st Lurian Legion (2) move closer to get better shots.
Swords of vengeance (6) move closer to get better shots.
Ingram Rangers (4) fire on Monsters (1), scoring 140 hits.
Total ranged hits suffered: Attackers: 588, Defenders: 0
Last Sons of Itaufield (5) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Blades of Conquest (3) advance towards the enemy.


Monsters (1) take 706 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 706 (0 from close combat and 706 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 2

   1 (11-M)
 5 (60-C)
 2 (198-A)
4 (38-S)
6 (74-S)
7 (55-S)
8 (54-S)
3 (116-I)
  


Ingram Rangers (4) fire on Monsters (1), scoring 193 hits.
the invicible (8) fire on Monsters (1), scoring 626 hits.
The Blackguard (7) fire on Monsters (1), scoring 655 hits.
1st Lurian Legion (2) fire on Monsters (1), scoring 501 hits.
Swords of vengeance (6) fire on Monsters (1), scoring 504 hits.
Total ranged hits suffered: Attackers: 2479, Defenders: 0
Last Sons of Itaufield (5) charge ahead, into the attackers' ranks.
Blades of Conquest (3) advance towards the enemy.


Close Combat (Attacker Line 2):
Last Sons of Itaufield (5) score 4158 hits on Monsters (1).
Monsters (1) score 9 hits on Last Sons of Itaufield (5).
Total close combat hits suffered: Attackers: 4158, Defenders: 9

Last Sons of Itaufield (5) take 9 hits in close combat. No casualties.
Monsters (1) take 7133 hits (4158 in close combat, 2975 from archer fire), which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 7133 (4158 from close combat and 2975 from ranged), Defenders: 9 (9 from close combat and 0 from ranged)
Total casualties: 11 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.