Luria Nova/Events/Hunting Event/Wassgandr/Battle in Donghaiwei 8/29/21

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Battle of Donghaiwei
Part of (rogue)

Date 8/29/2021
Location Donghaiwei
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
116 Inf, 198 Arch, 147 SF 41 other
Formations
no particular formation
Casualties
0 41


Battle in Donghaiwei

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Lurian LegionWassgandrLuria Nova198 Archbox  18472364 hits11 kills0 losses
2ABlades of ConquestBaelricLuria Nova116 Infbox  15850 hits0 kills0 losses
3AIngram RangersJosefLuria Nova38 SFline  7211340 hits6 kills0 losses
4AThe BlackguardDamienLuria Nova55 SFbox  14032706 hits12 kills0 losses
5Athe invicibleLanceLuria Nova54 SFbox  14362014 hits10 kills0 losses
6DMonsters(Monsters)(rogue)41 otherline  42200 hits0 kills41 losses


Total:
5 attackers (116 Inf, 198 Arch, 147 SF)
1 defenders (41 other)
Total combat strengths: 6992 vs. 4220

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Fortress (5).

Knight Josef Ingram is spotted wearing the Enchanted Ring.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (116-I)
1 (198-A)
5 (54-S)
3 (38-S)
4 (55-S)
    6 (41-M)
  


1st Lurian Legion (1) move closer to get better shots.
The Blackguard (4) fire on Monsters (6), scoring 387 hits.
Ingram Rangers (3) fire on Monsters (6), scoring 153 hits.
the invicible (5) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 540
Blades of Conquest (2) advance towards the enemy.
Monsters (6) move forward to take up positions at the outer wall.


Monsters (6) take 635 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 635 (0 from close combat and 635 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  2 (116-I)
1 (198-A)
3 (38-S)
4 (55-S)
5 (54-S)
   6 (38-M)
   


the invicible (5) fire on Monsters (6), scoring 586 hits.
The Blackguard (4) fire on Monsters (6), scoring 441 hits.
1st Lurian Legion (1) fire on Monsters (6), scoring 467 hits.
Ingram Rangers (3) fire on Monsters (6), scoring 297 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1791
Blades of Conquest (2) advance towards the enemy.
Monsters (6) move forward to take up positions at the outer wall.


Monsters (6) take 1885 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1885 (0 from close combat and 1885 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 3

   1 (198-A)
2 (116-I)
3 (38-S)
4 (55-S)
5 (54-S)
  6 (29-M)
    


1st Lurian Legion (1) fire on Monsters (6), scoring 781 hits.
The Blackguard (4) fire on Monsters (6), scoring 773 hits.
Ingram Rangers (3) fire on Monsters (6), scoring 428 hits.
the invicible (5) fire on Monsters (6), scoring 557 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2539
Blades of Conquest (2) advance towards the enemy.
Monsters (6) hold their positions at the outer wall, waiting for the attack.


Monsters (6) take 2673 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2673 (0 from close combat and 2673 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 4

   1 (198-A)
3 (38-S)
4 (55-S)
5 (54-S)
2 (116-I)
 6 (17-M)
    


The Blackguard (4) fire on Monsters (6), scoring 1105 hits.
1st Lurian Legion (1) fire on Monsters (6), scoring 1116 hits.
Ingram Rangers (3) fire on Monsters (6), scoring 462 hits.
the invicible (5) fire on Monsters (6), scoring 871 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3554
Blades of Conquest (2) advance towards the enemy.
Monsters (6) hold their positions at the outer wall, waiting for the attack.


Monsters (6) take 3741 hits from archer fire (reduced due to fortifications), which cause 17 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3741 (0 from close combat and 3741 from ranged)
Total casualties: 0 attackers, 17 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The battle does 5 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.