Luria Nova/Events/Hunting Event/Reports from Non-participants/Battle in Outer Giask 10/10/21

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Battle of Outer Giask
Part of (rogue)

Date 10/10/2021
Location Outer Giask
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Ciarghuala Dubhaine
Strength
68 Arch, 88 SF 19 other
Formations
no particular formation
Casualties
0 18


Battle in Outer Giask

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABureaucratsThéodenLuria Nova35 Archline  501594 hits4 kills0 losses
2AFontanese FreebootersCiarghualaLuria Nova88 SFbox  21781640 hits10 kills0 losses
3AGotz RangersKennethLuria Nova33 Archline  392227 hits2 kills0 losses
4DMonsters(Monsters)(rogue)19 otherline  20150 hits0 kills18 losses


Total:
3 attackers (68 Arch, 88 SF)
1 defenders (19 other)
Total combat strengths: 3071 vs. 2015

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Earl Théoden Doesire is spotted wearing the Cruel Ring.
Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Ciarghuala Dubhaine, Grand Panetier of Luria Nova, Royal of Luria Nova, Duchess of Earth's Hall, Margravine of Poryatutakes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (88-S)
3 (33-A)
1 (35-A)
    4 (19-M)
  


Bureaucrats (1) move closer to get better shots.
Fontanese Freebooters (2) move closer to get better shots.
Gotz Rangers (3) move closer to get better shots.
Monsters (4) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   2 (88-S)
3 (33-A)
1 (35-A)
  4 (19-M)
   


Fontanese Freebooters (2) fire on Monsters (4), scoring 706 hits.
Bureaucrats (1) fire on Monsters (4), scoring 163 hits.
Gotz Rangers (3) fire on Monsters (4), scoring 95 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 964
Monsters (4) advance towards the enemy.


Monsters (4) take 1157 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1157 (0 from close combat and 1157 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 3

   2 (88-S)
3 (33-A)
1 (35-A)
 4 (12-M)
    


Bureaucrats (1) fire on Monsters (4), scoring 431 hits.
Gotz Rangers (3) fire on Monsters (4), scoring 132 hits.
Fontanese Freebooters (2) fire on Monsters (4), scoring 934 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1497
Monsters (4) advance towards the enemy.


Monsters (4) take 1796 hits from archer fire, which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1796 (0 from close combat and 1796 from ranged)
Total casualties: 0 attackers, 11 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 18 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.