Luria Nova/Events/Hunting Event/Ravenloft/Battle in Santoo II 8/25/21
Battle of Santoo | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
21 other | 116 Inf, 66 Arch | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
17 | 58 |
Battle in Santoo
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 21 other | line | 2120 | 2940 hits | 58 kills | 17 losses | |
2 | D | Champions of Luria | (militia/guard unit) | Luria Nova | 36 Arch | box | 507 | 625 hits | 4 kills | 0 losses | |
3 | D | Champions of Luria | (militia/guard unit) | Luria Nova | 30 Arch | box | 469 | 769 hits | 4 kills | 0 losses | |
4 | D | The Ravens | Ravenloft | Luria Nova | 116 Inf | box | 1174 | 1432 hits | 8 kills | 58 losses |
Total:
1 attackers (21 other)
3 defenders (116 Inf, 66 Arch)
Total combat strengths: 2120 vs. 2150
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (21-M) | 2 (36-A) 3 (30-A) 4 (116-I) |
Champions of Luria (3) move closer to get better shots.
Champions of Luria (2) move closer to get better shots.
Monsters (1) advance towards the enemy.
The Ravens (4) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (21-M) | 2 (36-A) 3 (30-A) 4 (116-I) |
Champions of Luria (3) fire on Monsters (1), scoring 223 hits.
Champions of Luria (2) fire on Monsters (1), scoring 149 hits.
Total ranged hits suffered: Attackers: 372, Defenders: 0
Monsters (1) advance towards the enemy.
The Ravens (4) advance towards the enemy.
Monsters (1) take 446 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 446 (0 from close combat and 446 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Turn No. 3
1 (19-M) | 4 (116-I) | 2 (36-A) 3 (30-A) |
Champions of Luria (2) fire on Monsters (1), scoring 285 hits.
Champions of Luria (3) fire on Monsters (1), scoring 276 hits.
Total ranged hits suffered: Attackers: 561, Defenders: 0
Monsters (1) advance towards the enemy.
Close Combat (Center Line):
Monsters (1) score 1787 hits on The Ravens (4).
The Ravens (4) score 714 hits on Monsters (1).
Total close combat hits suffered: Attackers: 714, Defenders: 1787
Monsters (1) take 1387 hits (714 in close combat, 673 from archer fire), which cause 8 casualties.
The Ravens (4) take 1787 hits in close combat, which cause 35 casualties.
Total hits suffered: Attackers: 1387 (714 from close combat and 673 from ranged), Defenders: 1787 (1787 from close combat and 0 from ranged)
Total casualties: 8 attackers, 35 defenders
Turn No. 4
1 (11-M) 4 (81-I) | 2 (36-A) 3 (30-A) |
Champions of Luria (3) fire carefully into the close combat near them.
Champions of Luria (3) fire on Monsters (1), scoring 270 hits.
Champions of Luria (2) fire carefully into the close combat near them.
Champions of Luria (2) fire on Monsters (1), scoring 191 hits.
Total ranged hits suffered: Attackers: 461, Defenders: 0
Close Combat (Center Line):
The Ravens (4) score 718 hits on Monsters (1).
Monsters (1) score 1153 hits on The Ravens (4).
Total close combat hits suffered: Attackers: 718, Defenders: 1153
The Ravens (4) take 1153 hits in close combat, which cause 23 casualties.
Monsters (1) take 1271 hits (718 in close combat, 553 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1271 (718 from close combat and 553 from ranged), Defenders: 1153 (1153 from close combat and 0 from ranged)
Total casualties: 7 attackers, 23 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.