Luria Nova/Events/Hunting Event/Ravenloft/Battle in Santoo 9/4/21
Battle of Santoo | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
17 other | 139 Inf, 77 Arch | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
12 | 60 |
Battle in Santoo
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 11 other | line | 1390 | 2198 hits | 54 kills | 7 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 6 other | line | 380 | 227 hits | 6 kills | 5 losses | |
3 | D | Champions of Luria | (militia/guard unit) | Luria Nova | 49 Arch | box | 663 | 318 hits | 1 kills | 0 losses | |
4 | D | Champions of Luria | (militia/guard unit) | Luria Nova | 28 Arch | box | 490 | 250 hits | 1 kills | 0 losses | |
5 | D | The Ravens | Ravenloft | Luria Nova | 139 Inf | box | 1225 | 1345 hits | 9 kills | 60 losses |
Total:
2 attackers (17 other)
3 defenders (139 Inf, 77 Arch)
Total combat strengths: 1770 vs. 2378
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (11-M) 2 (6-M) | 5 (139-I) | 3 (49-A) 4 (28-A) |
Champions of Luria (4) fire on Monsters (1), scoring 250 hits.
Champions of Luria (3) fire on Monsters (1), scoring 318 hits.
Total ranged hits suffered: Attackers: 568, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
The Ravens (5) advance towards the enemy.
Close Combat (Center Line):
Monsters (2) score 145 hits on The Ravens (5).
Monsters (1) score 1590 hits on The Ravens (5).
The Ravens (5) score 586 hits on Monsters (1).
The Ravens (5) score 228 hits on Monsters (2).
Total close combat hits suffered: Attackers: 814, Defenders: 1735
Monsters (2) take 228 hits in close combat, which cause 3 casualties.
Monsters (1) take 1268 hits (586 in close combat, 682 from archer fire), which cause 5 casualties.
The Ravens (5) take 1735 hits in close combat, which cause 43 casualties.
Total hits suffered: Attackers: 1496 (814 from close combat and 682 from ranged), Defenders: 1735 (1735 from close combat and 0 from ranged)
Total casualties: 8 attackers, 43 defenders
Turn No. 2
1 (6-M) 2 (3-M) 5 (96-I) | 3 (49-A) 4 (28-A) |
Champions of Luria (4) move closer so they can fire safely into the melee.
Champions of Luria (3) move closer so they can fire safely into the melee.
Close Combat (Center Line):
Monsters (2) score 82 hits on The Ravens (5).
Monsters (1) score 608 hits on The Ravens (5).
The Ravens (5) score 378 hits on Monsters (1) (498 before overkill).
The Ravens (5) score 153 hits on Monsters (2) (202 before overkill).
Total close combat hits suffered: Attackers: 531 (700 before overkill), Defenders: 690
Monsters (2) take 153 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
Monsters (1) take 378 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
The Ravens (5) take 690 hits in close combat, which cause 17 casualties.
Total hits suffered: Attackers: 531 (531 from close combat and 0 from ranged), Defenders: 690 (690 from close combat and 0 from ranged)
Total casualties: 4 attackers, 17 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.