Luria Nova/Events/Hunting Event/Ravenloft/Battle in Santoo 9/13/21
Battle of Santoo | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
18 other | 152 MI, 21 Arch | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
12 | 52 |
Battle in Santoo
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 18 other | line | 2085 | 2521 hits | 52 kills | 12 losses | |
2 | D | Champions of Luria | (militia/guard unit) | Luria Nova | 21 Arch | box | 381 | 642 hits | 4 kills | 0 losses | |
3 | D | Deaths Dealers | Ravenloft | Luria Nova | 152 MI | line | 1288 | 1728 hits | 7 kills | 52 losses |
Total:
1 attackers (18 other)
2 defenders (152 MI, 21 Arch)
Total combat strengths: 2085 vs. 1669
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (18-M) | 2 (21-A) 3 (152-M) |
Deaths Dealers (3) move closer to get better shots.
Champions of Luria (2) fire on Monsters (1), scoring 95 hits.
Total ranged hits suffered: Attackers: 95, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 114 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 114 (0 from close combat and 114 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Turn No. 2
1 (17-M) | 3 (152-M) | 2 (21-A) |
Champions of Luria (2) fire on Monsters (1), scoring 205 hits.
Deaths Dealers (3) fire on Monsters (1), scoring 567 hits.
Total ranged hits suffered: Attackers: 772, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 926 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 926 (0 from close combat and 926 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders
Turn No. 3
1 (13-M) | 3 (152-M) | 2 (21-A) |
Deaths Dealers (3) fire on Monsters (1), scoring 402 hits.
Champions of Luria (2) fire on Monsters (1), scoring 170 hits.
Total ranged hits suffered: Attackers: 572, Defenders: 0
Monsters (1) advance towards the enemy.
Close Combat (Defender Line 1):
Monsters (1) score 1303 hits on Deaths Dealers (3).
Deaths Dealers (3) score 260 hits on Monsters (1) (381 before overkill).
Total close combat hits suffered: Attackers: 260 (381 before overkill), Defenders: 1303
Monsters (1) take 946 hits (260 in close combat, 686 from archer fire), which cause 4 casualties.
Deaths Dealers (3) take 1303 hits in close combat, which cause 27 casualties.
Total hits suffered: Attackers: 946 (260 from close combat and 686 from ranged), Defenders: 1303 (1303 from close combat and 0 from ranged)
Total casualties: 4 attackers, 27 defenders
Turn No. 4
1 (9-M) 3 (125-M) | 2 (21-A) |
Champions of Luria (2) fire carefully into the close combat near them.
Champions of Luria (2) fire on Monsters (1), scoring 172 hits.
Total ranged hits suffered: Attackers: 172, Defenders: 0
Close Combat (Defender Line 1):
Monsters (1) score 1218 hits on Deaths Dealers (3).
Deaths Dealers (3) score 499 hits on Monsters (1) (869 before overkill).
Total close combat hits suffered: Attackers: 499 (869 before overkill), Defenders: 1218
Monsters (1) take 705 hits (499 in close combat, 206 from archer fire), which cause 3 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Deaths Dealers (3) take 1218 hits in close combat, which cause 25 casualties.
Total hits suffered: Attackers: 705 (499 from close combat and 206 from ranged), Defenders: 1218 (1218 from close combat and 0 from ranged)
Total casualties: 5 attackers, 25 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.