Luria Nova/Events/Hunting Event/Margaretha/Battle in Tranquil 9/25/21
Battle of Tranquil | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Swordfell; Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
141 Inf, 29 Arch | 12 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
3 | 12 |
Battle in Tranquil
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Forest Rangers | Yrsa | Swordfell | 29 Arch | box | 515 | 540 hits | 4 kills | 0 losses | |
2 | A | Latinikon Phalangists | Margaretha | Luria Nova | 141 Inf | box | 1525 | 712 hits | 7 kills | 3 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 495 | 104 hits | 3 kills | 9 losses | |
4 | D | Peasant Mob | (militia/guard unit) | (rogue) | 3 other | line | 57 | 12 hits | 0 kills | 3 losses |
Total:
2 attackers (141 Inf, 29 Arch)
2 defenders (12 other)
Total combat strengths: 2040 vs. 552
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
The Swordfell troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (29-A) 2 (141-I) | 3 (9-M) 4 (3-P) |
Forest Rangers (1) move closer to get better shots.
Latinikon Phalangists (2) advance towards the enemy.
Monsters (3) and Peasant Mob (4) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (29-A) 2 (141-I) | 3 (9-M) 4 (3-P) |
Forest Rangers (1) fire on Monsters (3), scoring 210 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 210
Latinikon Phalangists (2) advance towards the enemy.
Peasant Mob (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 252 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 252 (0 from close combat and 252 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (29-A) | 2 (141-I) | 3 (7-M) 4 (3-P) |
Forest Rangers (1) fire on Monsters (3), scoring 330 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 330
Monsters (3) and Peasant Mob (4) advance towards the enemy.
Close Combat (Attacker Line 1):
20 Luria Nova banners are visible in the melee.
Monsters (3) score 104 hits on Latinikon Phalangists (2).
Latinikon Phalangists (2) score 127 hits on Peasant Mob (4) (270 before overkill).
Latinikon Phalangists (2) score 585 hits on Monsters (3) (1243 before overkill).
Peasant Mob (4) score 12 hits on Latinikon Phalangists (2).
Total close combat hits suffered: Attackers: 116, Defenders: 712 (1513 before overkill)
Monsters (3) take 981 hits (585 in close combat, 396 from archer fire), which cause 7 casualties, wiping the unit out.
Latinikon Phalangists (2) take 116 hits in close combat, which cause 3 casualties.
Peasant Mob (4) take 127 hits in close combat, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 116 (116 from close combat and 0 from ranged), Defenders: 1108 (712 from close combat and 396 from ranged)
Total casualties: 3 attackers, 10 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.