Luria Nova/Events/Hunting Event/Margaretha/Battle in Outer Giask 10/6/21

From BattleMaster Wiki
Battle of Outer Giask
Part of (rogue)

Date 10/6/2021
Location Outer Giask
Weather Quite windy
Result After 9 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
138 Inf, 104 Arch 158 other
Formations
Casualties
166 71


Battle in Outer Giask

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AGotz RangersKennethLuria Nova104 Archline  12865342 hits53 kills28 losses
2ALatinikon PhalangistsMargarethaLuria Nova138 Infbox  13442001 hits13 kills138 losses
3DMonsters(Monsters)(rogue)12 otherline  10201376 hits38 kills12 losses
4DMonsters(Monsters)(rogue)18 otherline  20451665 hits41 kills6 losses
5DMonsters(Monsters)(rogue)27 otherline  20352495 hits71 kills17 losses
6DMonsters(Monsters)(rogue)42 otherline  4105138 hits4 kills11 losses
7DUndead Horde(Undead)(rogue)59 otherline  723519 hits13 kills25 losses


Total:
2 attackers (138 Inf, 104 Arch)
5 defenders (158 other)
Total combat strengths: 2630 vs. 9928

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (104-A)
2 (138-I)
  3 (12-M)
5 (27-M)
4 (18-M)
6 (42-M)
7 (59-U)
  


Gotz Rangers (1) fire on Monsters (5), scoring 249 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 249
Latinikon Phalangists (2) advance towards the enemy.
Monsters (5), Undead Horde (7), Monsters (4), Monsters (6) and Monsters (3) advance towards the enemy.


Monsters (5) take 299 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 299 (0 from close combat and 299 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (104-A)
 2 (138-I)
3 (12-M)
5 (24-M)
4 (18-M)
6 (42-M)
7 (59-U)
   


Gotz Rangers (1) fire on Monsters (5), scoring 589 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 589
Undead Horde (7), Monsters (4), Monsters (3), Monsters (5) and Monsters (6) advance towards the enemy.


Close Combat (Attacker Line 1):
20 Luria Nova banners are visible in the melee.
Monsters (3) score 522 hits on Latinikon Phalangists (2).
Latinikon Phalangists (2) score 373 hits on Monsters (3).
Latinikon Phalangists (2) score 746 hits on Monsters (5).
Monsters (5) score 1731 hits on Latinikon Phalangists (2).
Total close combat hits suffered: Attackers: 2253, Defenders: 1119

Monsters (3) take 373 hits in close combat, which cause 3 casualties.
Latinikon Phalangists (2) take 2253 hits in close combat, which cause 68 casualties.
Monsters (5) take 1453 hits (746 in close combat, 707 from archer fire), which cause 12 casualties.
Total hits suffered: Attackers: 2253 (2253 from close combat and 0 from ranged), Defenders: 1826 (1119 from close combat and 707 from ranged)
Total casualties: 68 attackers, 15 defenders

Turn No. 3

  1 (104-A)
 2 (70-I)
3 (9-M)
5 (12-M)
4 (18-M)
6 (42-M)
7 (59-U)
    


Gotz Rangers (1) fire on Monsters (4), scoring 347 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 347
Monsters (6), Undead Horde (7) and Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 1):
20 Luria Nova banners are visible in the melee.
Monsters (5) score 764 hits on Latinikon Phalangists (2).
Monsters (3) score 441 hits on Latinikon Phalangists (2).
Latinikon Phalangists (2) score 199 hits on Monsters (3).
Latinikon Phalangists (2) score 411 hits on Monsters (4).
Latinikon Phalangists (2) score 272 hits on Monsters (5).
Monsters (4) score 1665 hits on Latinikon Phalangists (2).
Total close combat hits suffered: Attackers: 2870, Defenders: 882

Monsters (5) take 272 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Monsters (3) take 199 hits in close combat, which cause 1 casualties.
Latinikon Phalangists (2) take 2870 hits in close combat, which cause 70 casualties, wiping the unit out.
Margaretha of Arescod, Margravine of Askileon Purlieushas been wounded by Monsters (3).
Monsters (4) take 827 hits (411 in close combat, 416 from archer fire), which cause 3 casualties.
Total hits suffered: Attackers: 2870 (2870 from close combat and 0 from ranged), Defenders: 1298 (882 from close combat and 416 from ranged)
Total casualties: 70 attackers, 6 defenders

Turn No. 4

  1 (104-A)
 3 (8-M)
4 (15-M)
6 (42-M)
7 (59-U)
     


Gotz Rangers (1) fire on Monsters (4), scoring 587 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 587
Monsters (6), Monsters (4), Monsters (3) and Undead Horde (7) advance towards the enemy.


The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Monsters (4) take 704 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Gotz Rangers (1) are shocked.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 704 (0 from close combat and 704 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 5

  1 (104-A)
3 (8-M)
6 (42-M)
7 (59-U)
      


Gotz Rangers (1) fire on Monsters (3), scoring 992 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 992
Monsters (3), Monsters (6) and Undead Horde (7) advance towards the enemy.


Close Combat (Attacker Line 3):
Gotz Rangers (1) score 181 hits on Monsters (3) (290 before overkill).
Monsters (3) score 413 hits on Gotz Rangers (1).
Total close combat hits suffered: Attackers: 413, Defenders: 181 (290 before overkill)

Gotz Rangers (1) take 413 hits in close combat, which cause 11 casualties.
Monsters (3) take 1371 hits (181 in close combat, 1190 from archer fire), which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 413 (413 from close combat and 0 from ranged), Defenders: 1371 (181 from close combat and 1190 from ranged)
Total casualties: 11 attackers, 8 defenders

Turn No. 6

  1 (93-A)
6 (42-M)
7 (59-U)
       


Gotz Rangers (1) fire on Monsters (6), scoring 818 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 818
Monsters (6) and Undead Horde (7) advance towards the enemy.


Close Combat (Attacker Line 3):
Gotz Rangers (1) score 143 hits on Monsters (6).
Gotz Rangers (1) score 95 hits on Undead Horde (7).
Monsters (6) score 36 hits on Gotz Rangers (1).
Undead Horde (7) score 169 hits on Gotz Rangers (1).
Total close combat hits suffered: Attackers: 205, Defenders: 238

Gotz Rangers (1) take 205 hits in close combat, which cause 5 casualties.
Monsters (6) take 1125 hits (143 in close combat, 982 from archer fire), which cause 7 casualties.
Undead Horde (7) take 95 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 205 (205 from close combat and 0 from ranged), Defenders: 1220 (238 from close combat and 982 from ranged)
Total casualties: 5 attackers, 11 defenders

Turn No. 7

  1 (88-A)
6 (35-M)
7 (55-U)
        




Close Combat (Attacker Line 3):
Gotz Rangers (1) score 248 hits on Monsters (6).
Gotz Rangers (1) score 224 hits on Undead Horde (7).
Monsters (6) score 30 hits on Gotz Rangers (1).
Undead Horde (7) score 162 hits on Gotz Rangers (1).
Total close combat hits suffered: Attackers: 192, Defenders: 472

Gotz Rangers (1) take 192 hits in close combat, which cause 5 casualties.
Monsters (6) take 248 hits in close combat, which cause 1 casualties.
Undead Horde (7) take 224 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 192 (192 from close combat and 0 from ranged), Defenders: 472 (472 from close combat and 0 from ranged)
Total casualties: 5 attackers, 9 defenders

Turn No. 8

  1 (83-A)
6 (34-M)
7 (47-U)
        




Close Combat (Attacker Line 3):
Monsters (6) score 38 hits on Gotz Rangers (1).
Undead Horde (7) score 84 hits on Gotz Rangers (1).
Gotz Rangers (1) score 208 hits on Monsters (6).
Gotz Rangers (1) score 174 hits on Undead Horde (7).
Total close combat hits suffered: Attackers: 122, Defenders: 382

Monsters (6) take 208 hits in close combat, which cause 1 casualties.
Undead Horde (7) take 174 hits in close combat, which cause 6 casualties.
Gotz Rangers (1) take 122 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 122 (122 from close combat and 0 from ranged), Defenders: 382 (382 from close combat and 0 from ranged)
Total casualties: 3 attackers, 7 defenders

Turn No. 9

  1 (80-A)
6 (33-M)
7 (41-U)
        




Close Combat (Attacker Line 3):
Gotz Rangers (1) score 298 hits on Monsters (6).
Gotz Rangers (1) score 189 hits on Undead Horde (7).
Undead Horde (7) score 104 hits on Gotz Rangers (1).
Monsters (6) score 34 hits on Gotz Rangers (1).
Total close combat hits suffered: Attackers: 138, Defenders: 487

Gotz Rangers (1) take 138 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, 13 additional men get slaughtered during the retreat.
Undead Horde (7) take 189 hits in close combat, which cause 7 casualties.
Monsters (6) take 298 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 138 (138 from close combat and 0 from ranged), Defenders: 487 (487 from close combat and 0 from ranged)
Total casualties: 17 attackers, 9 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.