Luria Nova/Events/Hunting Event/Margaretha/Battle in Girich 9/20/21
Battle of Girich | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
145 Inf | 157 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
18 | 117 |
Battle in Girich
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Latinikon Phalangists | Margaretha | Luria Nova | 145 Inf | box | 1504 | 3302 hits | 117 kills | 18 losses | |
2 | D | Peasant Mob | (militia/guard unit) | (rogue) | 12 other | line | 258 | 493 hits | 12 kills | 11 losses | |
3 | D | Peasant Mob | (militia/guard unit) | (rogue) | 24 other | line | 315 | 81 hits | 2 kills | 12 losses | |
4 | D | Peasant Mob | (militia/guard unit) | (rogue) | 61 other | line | 464 | 100 hits | 2 kills | 37 losses | |
5 | D | Peasant Mob | (militia/guard unit) | (rogue) | 60 other | line | 411 | 64 hits | 2 kills | 57 losses |
Total:
1 attackers (145 Inf)
4 defenders (157 other)
Total combat strengths: 1504 vs. 1448
The peasants of (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
5 (60-P) | 2 (12-P) 3 (24-P) 4 (61-P) |
Peasant Mob (2) move closer to get better shots.Latinikon Phalangists (1) advance towards the enemy.
Peasant Mob (3), Peasant Mob (4) and Peasant Mob (5) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
5 (60-P) | 2 (12-P) 3 (24-P) 4 (61-P) |
Peasant Mob (2) move closer to get better shots.Latinikon Phalangists (1) advance towards the enemy.
Peasant Mob (5), Peasant Mob (4) and Peasant Mob (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
5 (60-P) | 2 (12-P) 3 (24-P) 4 (61-P) |
Peasant Mob (2) fire on Latinikon Phalangists (1), scoring 131 hits.
Total ranged hits suffered: Attackers: 131, Defenders: 0
Peasant Mob (4), Peasant Mob (3) and Peasant Mob (5) advance towards the enemy.
Close Combat (Attacker Line 1):
20 Luria Nova banners are visible in the melee.
Peasant Mob (5) score 64 hits on Latinikon Phalangists (1).
Latinikon Phalangists (1) score 1363 hits on Peasant Mob (5).
Total close combat hits suffered: Attackers: 64, Defenders: 1363
Peasant Mob (5) take 1363 hits in close combat, which cause 57 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.Latinikon Phalangists (1) take 195 hits (64 in close combat, 131 from archer fire), which cause 5 casualties.
Total hits suffered: Attackers: 195 (64 from close combat and 131 from ranged), Defenders: 1363 (1363 from close combat and 0 from ranged)
Total casualties: 5 attackers, 58 defenders
Turn No. 4
3 (24-P) 4 (61-P) | 2 (12-P) |
Peasant Mob (2) fire on Latinikon Phalangists (1), scoring 210 hits.
Total ranged hits suffered: Attackers: 210, Defenders: 0Latinikon Phalangists (1) advance towards the enemy.
Close Combat (Center Line):
20 Luria Nova banners are visible in the melee.
Latinikon Phalangists (1) score 410 hits on Peasant Mob (3).
Latinikon Phalangists (1) score 1065 hits on Peasant Mob (4).
Peasant Mob (3) score 81 hits on Latinikon Phalangists (1).
Peasant Mob (4) score 100 hits on Latinikon Phalangists (1).
Total close combat hits suffered: Attackers: 181, Defenders: 1475Latinikon Phalangists (1) take 391 hits (181 in close combat, 210 from archer fire), which cause 9 casualties.
Peasant Mob (3) take 410 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield, 2 additional men get slaughtered during the retreat.
Peasant Mob (4) take 1065 hits in close combat, which cause 37 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 391 (181 from close combat and 210 from ranged), Defenders: 1475 (1475 from close combat and 0 from ranged)
Total casualties: 9 attackers, 53 defenders
Turn No. 5
2 (12-P) |
Peasant Mob (2) fire on Latinikon Phalangists (1), scoring 111 hits.
Total ranged hits suffered: Attackers: 111, Defenders: 0Latinikon Phalangists (1) advance towards the enemy.
Close Combat (Defender Line 1):
20 Luria Nova banners are visible in the melee.
Peasant Mob (2) score 41 hits on Latinikon Phalangists (1).
Latinikon Phalangists (1) score 464 hits on Peasant Mob (2) (1248 before overkill).
Total close combat hits suffered: Attackers: 41, Defenders: 464 (1248 before overkill)
Peasant Mob (2) take 464 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.Latinikon Phalangists (1) take 152 hits (41 in close combat, 111 from archer fire), which cause 4 casualties.
Total hits suffered: Attackers: 152 (41 from close combat and 111 from ranged), Defenders: 464 (464 from close combat and 0 from ranged)
Total casualties: 4 attackers, 11 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.