Luria Nova/Events/Hunting Event/Heirut/Battle in Linhai 9/23/21
Battle of Linhai | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
154 Arch | 23 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 14 |
Battle in Linhai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Empire | Heirut Ve | Luria Nova | 50 Arch | box | 559 | 782 hits | 4 kills | 0 losses | |
2 | A | Gotz Rangers | Kenneth | Luria Nova | 104 Arch | line | 1290 | 2081 hits | 9 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 23 other | line | 2485 | 0 hits | 0 kills | 14 losses |
Total:
2 attackers (154 Arch)
1 defenders (23 other)
Total combat strengths: 1849 vs. 2485
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
The battle takes place in the middle of a storm, archers will be almost worthless.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (50-A) 2 (104-A) | 3 (23-M) |
Empire (1) move closer to get better shots.
Gotz Rangers (2) move closer to get better shots.
Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (50-A) 2 (104-A) | 3 (23-M) |
Empire (1) fire on Monsters (3), scoring 115 hits.
Gotz Rangers (2) fire on Monsters (3), scoring 431 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 546
Monsters (3) advance towards the enemy.
Monsters (3) take 655 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 655 (0 from close combat and 655 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (50-A) 2 (104-A) | 3 (20-M) |
Gotz Rangers (2) fire on Monsters (3), scoring 675 hits.
Empire (1) fire on Monsters (3), scoring 214 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 889
Monsters (3) advance towards the enemy.
Monsters (3) take 1067 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1067 (0 from close combat and 1067 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (50-A) 2 (104-A) | 3 (16-M) |
Gotz Rangers (2) fire on Monsters (3), scoring 975 hits.
Empire (1) fire on Monsters (3), scoring 453 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1428
Monsters (3) advance towards the enemy.
Monsters (3) take 1714 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1714 (0 from close combat and 1714 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.