Luria Nova/Events/Hunting Event/Heirut/Battle in Linhai 9/23/21

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Battle of Linhai
Part of (rogue)

Date 9/23/2021
Location Linhai
Weather Storm
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
154 Arch 23 other
Formations
Casualties
0 14


Battle in Linhai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AEmpireHeirut VeLuria Nova50 Archbox  559782 hits4 kills0 losses
2AGotz RangersKennethLuria Nova104 Archline  12902081 hits9 kills0 losses
3DMonsters(Monsters)(rogue)23 otherline  24850 hits0 kills14 losses


Total:
2 attackers (154 Arch)
1 defenders (23 other)
Total combat strengths: 1849 vs. 2485

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

The battle takes place in the middle of a storm, archers will be almost worthless.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (50-A)
2 (104-A)
     3 (23-M)
  


Empire (1) move closer to get better shots.
Gotz Rangers (2) move closer to get better shots.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (50-A)
2 (104-A)
   3 (23-M)
   


Empire (1) fire on Monsters (3), scoring 115 hits.
Gotz Rangers (2) fire on Monsters (3), scoring 431 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 546
Monsters (3) advance towards the enemy.


Monsters (3) take 655 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 655 (0 from close combat and 655 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

   1 (50-A)
2 (104-A)
  3 (20-M)
    


Gotz Rangers (2) fire on Monsters (3), scoring 675 hits.
Empire (1) fire on Monsters (3), scoring 214 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 889
Monsters (3) advance towards the enemy.


Monsters (3) take 1067 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1067 (0 from close combat and 1067 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

   1 (50-A)
2 (104-A)
 3 (16-M)
     


Gotz Rangers (2) fire on Monsters (3), scoring 975 hits.
Empire (1) fire on Monsters (3), scoring 453 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1428
Monsters (3) advance towards the enemy.


Monsters (3) take 1714 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1714 (0 from close combat and 1714 from ranged)
Total casualties: 0 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.