Luria Nova/Events/Hunting Event/Heirut/Battle in Donghai 9/21/21

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Battle of Donghai
Part of (rogue)

Date 9/21/2021
Location Donghai
Weather No wind
Result After 9 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
213 Arch 441 other
Formations
Casualties
66 216


Battle in Donghai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AEmpireHeirut VeLuria Nova63 Archbox  7592561 hits83 kills37 losses
2AGotz RangersKennethLuria Nova150 Archline  18866000 hits141 kills29 losses
3DPeasant Mob(militia/guard unit)(rogue)15 otherline  247234 hits5 kills8 losses
4DPeasant Mob(militia/guard unit)(rogue)82 otherline  7531042 hits26 kills38 losses
5DPeasant Mob(militia/guard unit)(rogue)100 otherline  609120 hits3 kills42 losses
6DPeasant Mob(militia/guard unit)(rogue)182 otherline  745234 hits5 kills66 losses
7DUndead Horde(Undead)(rogue)26 otherline  10230 hits0 kills26 losses
8DUndead Horde(Undead)(rogue)36 otherline  11781061 hits27 kills36 losses


Total:
2 attackers (213 Arch)
6 defenders (441 other)
Total combat strengths: 2645 vs. 4555

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

There is almost no wind today, archers will be deadly.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (63-A)
2 (150-A)
    3 (15-P)
5 (100-P)
6 (182-P)
7 (26-U)
8 (36-U)
4 (82-P)
  


Empire (1) move closer to get better shots.
Gotz Rangers (2) move closer to get better shots.
Peasant Mob (4), Undead Horde (8), Peasant Mob (6), Peasant Mob (5), Peasant Mob (3) and Undead Horde (7) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (63-A)
2 (150-A)
  3 (15-P)
5 (100-P)
6 (182-P)
7 (26-U)
8 (36-U)
4 (82-P)
   


Gotz Rangers (2) fire on Undead Horde (8), scoring 994 hits.
Empire (1) fire on Undead Horde (7), scoring 434 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1428
Undead Horde (8), Peasant Mob (3), Peasant Mob (4), Undead Horde (7), Peasant Mob (6) and Peasant Mob (5) advance towards the enemy.


Undead Horde (8) take 845 hits from archer fire, which cause 23 casualties.
Undead Horde (7) take 369 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1214 (0 from close combat and 1214 from ranged)
Total casualties: 0 attackers, 31 defenders

Turn No. 3

   1 (63-A)
2 (150-A)
 3 (15-P)
5 (100-P)
6 (182-P)
7 (18-U)
8 (13-U)
4 (82-P)
    


Gotz Rangers (2) fire on Undead Horde (7), scoring 1709 hits.
Empire (1) fire on Peasant Mob (6), scoring 625 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2334
Undead Horde (8), Undead Horde (7), Peasant Mob (6), Peasant Mob (5), Peasant Mob (4) and Peasant Mob (3) advance towards the enemy.


Undead Horde (7) take 1453 hits from archer fire, which cause 18 casualties, wiping the unit out.
Peasant Mob (6) take 625 hits from archer fire, which cause 25 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2078 (0 from close combat and 2078 from ranged)
Total casualties: 0 attackers, 43 defenders

Turn No. 4

   1 (63-A)
2 (150-A)
3 (15-P)
5 (100-P)
6 (157-P)
8 (13-U)
4 (82-P)
     


Empire (1) fire on Peasant Mob (6), scoring 486 hits.
Gotz Rangers (2) fire on Peasant Mob (5), scoring 1139 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1625
Peasant Mob (5), Peasant Mob (3), Peasant Mob (4), Peasant Mob (6) and Undead Horde (8) advance towards the enemy.


Close Combat (Attacker Line 2):
Empire (1) score 65 hits on Peasant Mob (3).
Empire (1) score 84 hits on Undead Horde (8).
Peasant Mob (5) score 120 hits on Gotz Rangers (2).
Peasant Mob (3) score 87 hits on Empire (1).
Peasant Mob (6) score 119 hits on Gotz Rangers (2).
Gotz Rangers (2) score 130 hits on Peasant Mob (5).
Gotz Rangers (2) score 225 hits on Peasant Mob (6).
Undead Horde (8) score 303 hits on Empire (1).
Total close combat hits suffered: Attackers: 629, Defenders: 504

Empire (1) take 390 hits in close combat, which cause 11 casualties.
Peasant Mob (5) take 1269 hits (130 in close combat, 1139 from archer fire), which cause 42 casualties, making the unit retreat from the battlefield, 11 additional men get slaughtered during the retreat.
Peasant Mob (3) take 65 hits in close combat, which cause 1 casualties.
Peasant Mob (6) take 711 hits (225 in close combat, 486 from archer fire), which cause 28 casualties.
Gotz Rangers (2) take 239 hits in close combat, which cause 5 casualties.
Undead Horde (8) take 84 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 629 (629 from close combat and 0 from ranged), Defenders: 2129 (504 from close combat and 1625 from ranged)
Total casualties: 16 attackers, 84 defenders

Turn No. 5

   1 (52-A)
2 (145-A)
3 (14-P)
6 (129-P)
8 (11-U)
4 (82-P)
      


Peasant Mob (4) advance towards the enemy.


Close Combat (Attacker Line 2):
Undead Horde (8) score 248 hits on Gotz Rangers (2).
Gotz Rangers (2) score 83 hits on Peasant Mob (3).
Gotz Rangers (2) score 571 hits on Peasant Mob (4).
Gotz Rangers (2) score 68 hits on Undead Horde (8).
Peasant Mob (3) score 65 hits on Gotz Rangers (2).
Empire (1) score 325 hits on Peasant Mob (6).
Peasant Mob (6) score 115 hits on Empire (1).
Peasant Mob (4) score 352 hits on Gotz Rangers (2).
Total close combat hits suffered: Attackers: 780, Defenders: 1047

Undead Horde (8) take 68 hits in close combat, which cause 2 casualties.
Gotz Rangers (2) take 665 hits in close combat, which cause 13 casualties.
Peasant Mob (3) take 83 hits in close combat, which cause 2 casualties.
Empire (1) take 115 hits in close combat, which cause 3 casualties.
Peasant Mob (6) take 325 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield.
Peasant Mob (4) take 571 hits in close combat, which cause 13 casualties.
Total hits suffered: Attackers: 780 (780 from close combat and 0 from ranged), Defenders: 1047 (1047 from close combat and 0 from ranged)
Total casualties: 16 attackers, 30 defenders

Turn No. 6

   1 (49-A)
2 (132-A)
3 (12-P)
4 (69-P)
8 (9-U)
       




Close Combat (Attacker Line 2):
Gotz Rangers (2) score 236 hits on Peasant Mob (3) (636 before overkill).
Empire (1) score 252 hits on Peasant Mob (4).
Empire (1) score 26 hits on Undead Horde (8).
Peasant Mob (3) score 82 hits on Gotz Rangers (2).
Undead Horde (8) score 228 hits on Empire (1).
Peasant Mob (4) score 232 hits on Empire (1).
Total close combat hits suffered: Attackers: 542, Defenders: 514 (914 before overkill)

Gotz Rangers (2) take 82 hits in close combat, which cause 2 casualties.
Empire (1) take 460 hits in close combat, which cause 13 casualties.
Peasant Mob (3) take 236 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors.
Undead Horde (8) take 26 hits in close combat, which cause 1 casualties.
Peasant Mob (4) take 252 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 542 (542 from close combat and 0 from ranged), Defenders: 514 (514 from close combat and 0 from ranged)
Total casualties: 15 attackers, 12 defenders

Turn No. 7

   1 (36-A)
2 (130-A)
4 (63-P)
8 (8-U)
       




Close Combat (Attacker Line 2):
Empire (1) score 169 hits on Peasant Mob (4).
Undead Horde (8) score 142 hits on Gotz Rangers (2).
Gotz Rangers (2) score 143 hits on Undead Horde (8) (534 before overkill).
Peasant Mob (4) score 228 hits on Empire (1).
Total close combat hits suffered: Attackers: 370, Defenders: 312 (703 before overkill)

Empire (1) take 228 hits in close combat, which cause 7 casualties.
Undead Horde (8) take 143 hits in close combat, which cause 4 casualties.
Gotz Rangers (2) take 142 hits in close combat, which cause 3 casualties.
Peasant Mob (4) take 169 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 370 (370 from close combat and 0 from ranged), Defenders: 312 (312 from close combat and 0 from ranged)
Total casualties: 10 attackers, 8 defenders

Turn No. 8

   1 (29-A)
2 (127-A)
4 (59-P)
8 (4-U)
       




Close Combat (Attacker Line 2):
Gotz Rangers (2) score 662 hits on Peasant Mob (4).
Undead Horde (8) score 104 hits on Empire (1).
Empire (1) score 95 hits on Undead Horde (8) (177 before overkill).
Peasant Mob (4) score 230 hits on Gotz Rangers (2).
Total close combat hits suffered: Attackers: 334, Defenders: 757 (839 before overkill)

Gotz Rangers (2) take 230 hits in close combat, which cause 5 casualties.
Undead Horde (8) take 95 hits in close combat, which cause 3 casualties.
Empire (1) take 104 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Peasant Mob (4) take 662 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield, 7 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 334 (334 from close combat and 0 from ranged), Defenders: 757 (757 from close combat and 0 from ranged)
Total casualties: 8 attackers, 25 defenders

Turn No. 9

   2 (122-A)
8 (1-U)
       




Close Combat (Attacker Line 2):
Gotz Rangers (2) score 40 hits on Undead Horde (8) (547 before overkill).
Undead Horde (8) score 36 hits on Gotz Rangers (2).
Total close combat hits suffered: Attackers: 36, Defenders: 40 (547 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Gotz Rangers (2) take 36 hits in close combat, which cause 1 casualties.
Undead Horde (8) take 40 hits in close combat, which cause 1 casualties, wiping the unit out.
Total hits suffered: Attackers: 36 (36 from close combat and 0 from ranged), Defenders: 40 (40 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 31 %.
The locals are grateful for defeating the evil forces plaguing their region.