Luria Nova/Events/Hunting Event/Heirut/Battle in Donghai 9/20/21
Battle of Donghai | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
98 Arch | 611 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
27 | 106 |
Battle in Donghai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Empire | Heirut Ve | Luria Nova | 98 Arch | box | 1149 | 3945 hits | 106 kills | 27 losses | |
2 | D | Peasant Mob | (militia/guard unit) | (rogue) | 17 other | line | 229 | 164 hits | 4 kills | 1 losses | |
3 | D | Peasant Mob | (militia/guard unit) | (rogue) | 13 other | line | 210 | 217 hits | 6 kills | 3 losses | |
4 | D | Peasant Mob | (militia/guard unit) | (rogue) | 82 other | line | 686 | 0 hits | 0 kills | 0 losses | |
5 | D | Peasant Mob | (militia/guard unit) | (rogue) | 15 other | line | 239 | 65 hits | 1 kills | 15 losses | |
6 | D | Peasant Mob | (militia/guard unit) | (rogue) | 116 other | line | 680 | 0 hits | 0 kills | 44 losses | |
7 | D | Peasant Mob | (militia/guard unit) | (rogue) | 116 other | line | 621 | 344 hits | 8 kills | 12 losses | |
8 | D | Peasant Mob | (militia/guard unit) | (rogue) | 252 other | line | 866 | 402 hits | 9 kills | 31 losses |
Total:
1 attackers (98 Arch)
7 defenders (611 other)
Total combat strengths: 1149 vs. 3531
The peasants of (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (98-A) | 3 (13-P) 5 (15-P) 6 (116-P) | 2 (17-P) 7 (116-P) 8 (252-P) | 4 (82-P) |
Empire (1) fire on Peasant Mob (6), scoring 291 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 291
Peasant Mob (7), Peasant Mob (4), Peasant Mob (6), Peasant Mob (8), Peasant Mob (5), Peasant Mob (3) and Peasant Mob (2) advance towards the enemy.
Peasant Mob (6) take 291 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 291 (0 from close combat and 291 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
1 (98-A) | 3 (13-P) 5 (15-P) 6 (108-P) | 2 (17-P) 7 (116-P) 8 (252-P) | 4 (82-P) |
Empire (1) fire on Peasant Mob (6), scoring 588 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 588
Peasant Mob (7), Peasant Mob (8), Peasant Mob (6), Peasant Mob (4), Peasant Mob (3), Peasant Mob (5) and Peasant Mob (2) advance towards the enemy.
Peasant Mob (6) take 588 hits from archer fire, which cause 16 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 588 (0 from close combat and 588 from ranged)
Total casualties: 0 attackers, 16 defenders
Turn No. 3
1 (98-A) | 3 (13-P) 5 (15-P) 6 (92-P) | 2 (17-P) 7 (116-P) 8 (252-P) | 4 (82-P) |
Empire (1) fire on Peasant Mob (6), scoring 758 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 758
Peasant Mob (5), Peasant Mob (2), Peasant Mob (8), Peasant Mob (6), Peasant Mob (3), Peasant Mob (7) and Peasant Mob (4) advance towards the enemy.
Peasant Mob (6) take 758 hits from archer fire, which cause 20 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 758 (0 from close combat and 758 from ranged)
Total casualties: 0 attackers, 20 defenders
Turn No. 4
1 (98-A) | 3 (13-P) 5 (15-P) | 2 (17-P) 7 (116-P) 8 (252-P) | 4 (82-P) |
Empire (1) fire on Peasant Mob (5), scoring 721 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 721
Peasant Mob (8), Peasant Mob (2), Peasant Mob (7), Peasant Mob (4), Peasant Mob (5) and Peasant Mob (3) advance towards the enemy.
Close Combat (Attacker Line 3):
Empire (1) score 102 hits on Peasant Mob (3).
Empire (1) score 130 hits on Peasant Mob (5).
Peasant Mob (5) score 65 hits on Empire (1).
Peasant Mob (3) score 79 hits on Empire (1).
Total close combat hits suffered: Attackers: 144, Defenders: 232
Empire (1) take 144 hits in close combat, which cause 3 casualties.
Peasant Mob (5) take 851 hits (130 in close combat, 721 from archer fire), which cause 15 casualties, wiping the unit out.
Peasant Mob (3) take 102 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 144 (144 from close combat and 0 from ranged), Defenders: 953 (232 from close combat and 721 from ranged)
Total casualties: 3 attackers, 18 defenders
Turn No. 5
1 (95-A) 3 (10-P) | 2 (17-P) 7 (116-P) 8 (252-P) | 4 (82-P) |
Peasant Mob (4), Peasant Mob (8), Peasant Mob (7) and Peasant Mob (2) advance towards the enemy.
Peasant Mob (2) cannot join the melee, as it is too crowded.
Close Combat (Attacker Line 3):
Peasant Mob (3) score 68 hits on Empire (1).
Peasant Mob (8) score 145 hits on Empire (1).
Peasant Mob (7) score 117 hits on Empire (1).
Empire (1) score 10 hits on Peasant Mob (3).
Empire (1) score 167 hits on Peasant Mob (7).
Empire (1) score 318 hits on Peasant Mob (8).
Total close combat hits suffered: Attackers: 330, Defenders: 495
Peasant Mob (3) take 10 hits in close combat. No casualties.
Peasant Mob (8) take 318 hits in close combat, which cause 11 casualties.
Peasant Mob (7) take 167 hits in close combat, which cause 5 casualties.
Empire (1) take 330 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 330 (330 from close combat and 0 from ranged), Defenders: 495 (495 from close combat and 0 from ranged)
Total casualties: 8 attackers, 16 defenders
Turn No. 6
1 (87-A) 2 (17-P) 3 (10-P) 7 (111-P) 8 (241-P) | 4 (82-P) |
Peasant Mob (4) advance towards the enemy.
Peasant Mob (4) cannot join the melee, as it is too crowded.
Close Combat (Attacker Line 3):
Empire (1) score 16 hits on Peasant Mob (2).
Empire (1) score 12 hits on Peasant Mob (3).
Empire (1) score 140 hits on Peasant Mob (7).
Empire (1) score 308 hits on Peasant Mob (8).
Peasant Mob (7) score 103 hits on Empire (1).
Peasant Mob (3) score 70 hits on Empire (1).
Peasant Mob (8) score 146 hits on Empire (1).
Peasant Mob (2) score 74 hits on Empire (1).
Total close combat hits suffered: Attackers: 393, Defenders: 476
Empire (1) take 393 hits in close combat, which cause 9 casualties.
Peasant Mob (7) take 140 hits in close combat, which cause 4 casualties.
Peasant Mob (3) take 12 hits in close combat. No casualties.
Peasant Mob (8) take 308 hits in close combat, which cause 11 casualties.
Peasant Mob (2) take 16 hits in close combat. No casualties.
Total hits suffered: Attackers: 393 (393 from close combat and 0 from ranged), Defenders: 476 (476 from close combat and 0 from ranged)
Total casualties: 9 attackers, 15 defenders
Turn No. 7
1 (78-A) 2 (17-P) 3 (10-P) 4 (82-P) 7 (107-P) 8 (230-P) |
Peasant Mob (4) and Peasant Mob (3) cannot join the melee, as it is too crowded.
Close Combat (Attacker Line 3):
Empire (1) score 14 hits on Peasant Mob (2).
Empire (1) score 111 hits on Peasant Mob (7).
Empire (1) score 259 hits on Peasant Mob (8).
Peasant Mob (7) score 124 hits on Empire (1).
Peasant Mob (2) score 90 hits on Empire (1).
Peasant Mob (8) score 111 hits on Empire (1).
Total close combat hits suffered: Attackers: 325, Defenders: 384
Empire (1) take 325 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Peasant Mob (7) take 111 hits in close combat, which cause 3 casualties.
Peasant Mob (2) take 14 hits in close combat, which cause 1 casualties.
Peasant Mob (8) take 259 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 325 (325 from close combat and 0 from ranged), Defenders: 384 (384 from close combat and 0 from ranged)
Total casualties: 7 attackers, 13 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.