Luria Nova/Events/Hunting Event/Ciarghuala/Battle in Nifelhold II 9/10/21

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Nifelhold
Part of (rogue)

Date 9/10/2021
Location Nifelhold
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Ciarghuala Dubhaine
Strength
115 Inf, 11 Cav, 227 SF 75 other
Formations
no particular formation
Casualties
11 75


Battle in Nifelhold

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova115 Infbox  12610 hits0 kills0 losses
2AFontanese FreebootersCiarghualaLuria Nova136 SFbox  18021432 hits45 kills0 losses
3AIngram RangersJosefLuria Nova38 SFbox  683319 hits10 kills0 losses
4ALast Sons of ItaufieldKal-ElLuria Nova11 Cavwedge  274249 hits8 kills11 losses
5Athe invicibleLanceLuria Nova53 SFbox  1238906 hits29 kills0 losses
6DUndead Horde(Undead)(rogue)75 otherline  1563485 hits11 kills75 losses


Total:
5 attackers (115 Inf, 11 Cav, 227 SF)
1 defenders (75 other)
Total combat strengths: 5258 vs. 1563

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Citadel (7).

Knight Josef Ingram is spotted wearing the Enchanted Ring.
Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Knight Kal-El Itausson is spotted reading from the Singing Manual.
Ciarghuala Dubhaine, Grand Panetier of Luria Nova, Royal of Luria Nova, Duchess of Earth's Hall, Margravine of Poryatutakes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (115-I)
2 (136-S)
3 (38-S)
5 (53-S)
4 (11-C)
   6 (75-U)
   


Fontanese Freebooters (2) fire on Undead Horde (6), scoring 406 hits.
Ingram Rangers (3) fire on Undead Horde (6), scoring 164 hits.
the invicible (5) fire on Undead Horde (6), scoring 245 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 815
Last Sons of Itaufield (4) ride on, closing in on the defenders.
Blades of Conquest (1) advance towards the enemy.
Undead Horde (6) move forward to take up positions at the outer wall.


Undead Horde (6) take 554 hits from archer fire (reduced due to fortifications), which cause 18 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 554 (0 from close combat and 554 from ranged)
Total casualties: 0 attackers, 18 defenders

Turn No. 2

  1 (115-I)
2 (136-S)
3 (38-S)
5 (53-S)
  4 (11-C)
6 (57-U)
    


Ingram Rangers (3) fire on Undead Horde (6), scoring 155 hits.
the invicible (5) fire on Undead Horde (6), scoring 661 hits.
Fontanese Freebooters (2) fire on Undead Horde (6), scoring 1026 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1842
Last Sons of Itaufield (4) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Undead Horde (6) leave the fortification, attacking the enemy.
Blades of Conquest (1) advance towards the enemy.


Close Combat (Center Line):
Last Sons of Itaufield (4) score 249 hits on Undead Horde (6).
Undead Horde (6) score 485 hits on Last Sons of Itaufield (4) (564 before overkill).
Total close combat hits suffered: Attackers: 485 (564 before overkill), Defenders: 249

Last Sons of Itaufield (4) take 485 hits in close combat, which cause 11 casualties, wiping the unit out.
Undead Horde (6) take 1815 hits (249 in close combat, 1566 from archer fire), which cause 57 casualties, wiping the unit out.
Total hits suffered: Attackers: 485 (485 from close combat and 0 from ranged), Defenders: 1815 (249 from close combat and 1566 from ranged)
Total casualties: 11 attackers, 57 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.