Luria Nova/Events/Hunting Event/Ciarghuala/Battle in Nifelhold 9/10/21

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Battle of Nifelhold
Part of (rogue)

Date 9/10/2021
Location Nifelhold
Weather Calm wind
Result After 7 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
157 SF 272 other
Formations
Casualties
46 272


Battle in Nifelhold

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AFontanese FreebootersCiarghualaLuria Nova157 SFbox  222512111 hits303 kills46 losses
2DUndead Horde(Undead)(rogue)79 otherline  2163620 hits14 kills79 losses
3DUndead Horde(Undead)(rogue)113 otherline  2283494 hits12 kills113 losses
4DUndead Horde(Undead)(rogue)80 otherline  1815848 hits20 kills80 losses


Total:
1 attackers (157 SF)
3 defenders (272 other)
Total combat strengths: 2225 vs. 6261

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Citadel (7).

Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (157-S)
    2 (79-U)
3 (113-U)
4 (80-U)
  


Fontanese Freebooters (1) fire on Undead Horde (3), scoring 463 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 463
Undead Horde (2), Undead Horde (4) and Undead Horde (3) move forward to take up positions at the outer wall.


Undead Horde (3) take 312 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 312 (0 from close combat and 312 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 2

  1 (157-S)
   2 (79-U)
3 (105-U)
4 (80-U)
   


Fontanese Freebooters (1) fire on Undead Horde (2), scoring 803 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 803
Undead Horde (3) leave the fortification, attacking the enemy.
Undead Horde (2) leave the fortification, attacking the enemy.
Undead Horde (4) move forward to take up positions at the outer wall.


Undead Horde (2) take 683 hits from archer fire, which cause 18 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 683 (0 from close combat and 683 from ranged)
Total casualties: 0 attackers, 18 defenders

Turn No. 3

  1 (157-S)
  2 (61-U)
3 (105-U)
4 (80-U)
    


Fontanese Freebooters (1) fire on Undead Horde (3), scoring 1546 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1546
Undead Horde (4) leave the fortification, attacking the enemy.


Undead Horde (3) take 1314 hits from archer fire, which cause 32 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1314 (0 from close combat and 1314 from ranged)
Total casualties: 0 attackers, 32 defenders

Turn No. 4

  1 (157-S)
 2 (61-U)
3 (73-U)
4 (80-U)
     


Fontanese Freebooters (1) fire on Undead Horde (2), scoring 2212 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2212


Undead Horde (2) take 1880 hits from archer fire, which cause 50 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1880 (0 from close combat and 1880 from ranged)
Total casualties: 0 attackers, 50 defenders

Turn No. 5

  1 (157-S)
2 (11-U)
3 (73-U)
4 (80-U)
      


Fontanese Freebooters (1) fire on Undead Horde (3), scoring 2613 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2613


Close Combat (Attacker Line 3):
5 Luria Nova banners are visible in the melee.
Undead Horde (3) score 494 hits on Fontanese Freebooters (1).
Fontanese Freebooters (1) score 131 hits on Undead Horde (2).
Fontanese Freebooters (1) score 860 hits on Undead Horde (3).
Undead Horde (2) score 329 hits on Fontanese Freebooters (1).
Total close combat hits suffered: Attackers: 823, Defenders: 991

Undead Horde (3) take 3081 hits (860 in close combat, 2221 from archer fire), which cause 73 casualties, wiping the unit out.
Fontanese Freebooters (1) take 823 hits in close combat, which cause 20 casualties.
Undead Horde (2) take 131 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 823 (823 from close combat and 0 from ranged), Defenders: 3212 (991 from close combat and 2221 from ranged)
Total casualties: 20 attackers, 76 defenders

Turn No. 6

  1 (137-S)
2 (8-U)
4 (80-U)
       




Close Combat (Attacker Line 3):
5 Luria Nova banners are visible in the melee.
Undead Horde (2) score 184 hits on Fontanese Freebooters (1).
Undead Horde (4) score 611 hits on Fontanese Freebooters (1).
Fontanese Freebooters (1) score 199 hits on Undead Horde (2).
Fontanese Freebooters (1) score 2112 hits on Undead Horde (4).
Total close combat hits suffered: Attackers: 795, Defenders: 2311

Undead Horde (2) take 199 hits in close combat, which cause 5 casualties.
Undead Horde (4) take 2112 hits in close combat, which cause 59 casualties.
Fontanese Freebooters (1) take 795 hits in close combat, which cause 18 casualties.
Total hits suffered: Attackers: 795 (795 from close combat and 0 from ranged), Defenders: 2311 (2311 from close combat and 0 from ranged)
Total casualties: 18 attackers, 64 defenders

Turn No. 7

  1 (119-S)
2 (3-U)
4 (21-U)
        




Close Combat (Attacker Line 3):
5 Luria Nova banners are visible in the melee.
Undead Horde (4) score 237 hits on Fontanese Freebooters (1).
Undead Horde (2) score 107 hits on Fontanese Freebooters (1).
Fontanese Freebooters (1) score 172 hits on Undead Horde (2).
Fontanese Freebooters (1) score 1000 hits on Undead Horde (4).
Total close combat hits suffered: Attackers: 344, Defenders: 1172

Undead Horde (4) take 1000 hits in close combat, which cause 21 casualties, wiping the unit out.
Undead Horde (2) take 172 hits in close combat, which cause 3 casualties, wiping the unit out.
Fontanese Freebooters (1) take 344 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 344 (344 from close combat and 0 from ranged), Defenders: 1172 (1172 from close combat and 0 from ranged)
Total casualties: 8 attackers, 24 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The battle does 1 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.