Luria Nova/Events/Hunting Event/Bennet/Battle in Linhai 9/24/21
Battle of Linhai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
87 SF | 28 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 24 |
Battle in Linhai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Broken Crown | Bennet | Luria Nova | 87 SF | box | 1933 | 4957 hits | 21 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1545 | 0 hits | 0 kills | 9 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 830 | 0 hits | 0 kills | 6 losses | |
4 | D | Peasant Mob | (militia/guard unit) | (rogue) | 9 other | line | 183 | 0 hits | 0 kills | 9 losses |
Total:
1 attackers (87 SF)
3 defenders (28 other)
Total combat strengths: 1933 vs. 2558
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Royal Bennet Selemnir is spotted wearing the Splendid Breastplate.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (87-S) | 4 (9-P) | 2 (13-M) 3 (6-M) |
Broken Crown (1) fire on Peasant Mob (4), scoring 492 hits.
Peasant Mob (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 492
Monsters (3) and Monsters (2) advance towards the enemy.
Peasant Mob (4) take 492 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 492 (0 from close combat and 492 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 2
1 (87-S) | 2 (13-M) 3 (6-M) |
Broken Crown (1) fire on Monsters (2), scoring 766 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 766
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 919 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 919 (0 from close combat and 919 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (87-S) | 2 (9-M) 3 (6-M) |
Broken Crown (1) fire on Monsters (2), scoring 1059 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1059
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 1271 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1271 (0 from close combat and 1271 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (87-S) | 3 (6-M) |
Broken Crown (1) fire on Monsters (3), scoring 699 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 699
Monsters (3) advance towards the enemy.
Monsters (3) take 839 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 839 (0 from close combat and 839 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 5
1 (87-S) | 3 (3-M) |
Broken Crown (1) fire on Monsters (3), scoring 1941 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1941
Monsters (3) advance towards the enemy.
Monsters (3) take 2329 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2329 (0 from close combat and 2329 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.