Luria Nova/Conflict with the Zuma Coalition/Battle in Shinnen 11/16/21

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Battle of Shinnen
Part of Luria Nova

Date 11/16/2021
Location Shinnen
Weather Calm wind
Result After 3 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
247 other 485 Inf, 162 MI, 533 Arch, 318 SF
Formations
Casualties
247 4


Battle in Shinnen

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)14 otherline  8550 hits0 kills14 losses
2AUndead Horde(Undead)(rogue)233 otherline  5813311 hits8 kills233 losses
3D1st Shinnite Bows(militia/guard unit)Luria Nova25 Archline  374612 hits5 kills0 losses
4D1st Shinnite Spearmen(militia/guard unit)Luria Nova25 Infline  286142 hits1 kills0 losses
5D2nd Shinnite Bowmen(militia/guard unit)Luria Nova25 Archline  383584 hits5 kills0 losses
6D2nd Shinnite Spearmen(militia/guard unit)Luria Nova24 Infline  274110 hits1 kills0 losses
7D3rd Shinnite Bowmen(militia/guard unit)Luria Nova25 Archline  373494 hits5 kills0 losses
8D3rd Shinnite Spearmen(militia/guard unit)Luria Nova25 Infline  286142 hits1 kills0 losses
9D4th Shinnite Bowmen(militia/guard unit)Luria Nova25 Archline  378579 hits7 kills0 losses
10D4th Shinnite Spearmen(militia/guard unit)Luria Nova25 Infline  2760 hits0 kills0 losses
11D5th Shinnite Bowmen(militia/guard unit)Luria Nova25 Archline  379539 hits5 kills0 losses
12D5th Shinnite Spearmen(militia/guard unit)Luria Nova25 Infline  2730 hits0 kills0 losses
13D6th Shinnite Bowmen(militia/guard unit)Luria Nova25 Archline  382533 hits4 kills0 losses
14D6th Shinnite Spearmen(militia/guard unit)Luria Nova25 Infline  276105 hits1 kills1 losses
15D7th Shinnite Spearmen(militia/guard unit)Luria Nova25 Infline  276151 hits1 kills0 losses
16D9th LegionJohn JrLuria Nova64 Archskirmish  8331224 hits11 kills0 losses
17DBlue Eagles(militia/guard unit)Luria Nova32 Archline  515901 hits9 kills0 losses
18DBureaucrats(not present)Luria Nova36 Archline  6011105 hits11 kills0 losses
19DCorsairs of The RevengeArgosLuria Nova199 Archline  19053008 hits30 kills0 losses
20DDeaths DealersRavenloftLuria Nova162 MIline  17781913 hits22 kills0 losses
21DDragon KnightsKatyushaLuria Nova34 Infline  573587 hits5 kills0 losses
22DEmpireHeirut VeLuria Nova38 SFskirmish  11183252 hits29 kills1 losses
23DFletchling Bowmen(militia/guard unit)Luria Nova16 Archline  347543 hits5 kills0 losses
24DKnight Watchmen(militia/guard unit)Luria Nova36 Archline  618912 hits8 kills0 losses
25Do'maxim GuardsLexisLuria Nova52 Infline  743603 hits5 kills1 losses
26DTemple Guards(militia/guard unit)Luria Nova70 SFline  16491653 hits13 kills1 losses
27DThe BlackguardDamienLuria Nova68 SFbox  17973090 hits32 kills0 losses
28DThe Crimson CrusadersEliasLuria Nova38 SFline  10931144 hits10 kills0 losses
29DThe Faithful WallDurkLuria Nova225 Infwedge  25750 hits0 kills0 losses
30DThe FalconsFulcoLuria Nova104 SFline  23224178 hits52 kills0 losses
31NDaimonic Army(Daimons)Zuma Coalition1 otherline  2380 hits0 kills0 losses


Total:
2 attackers (247 other)
28 defenders (485 Inf, 162 MI, 533 Arch, 318 SF)
Total combat strengths: 6668 vs. 22683
1 neutral observers (238 combat strength).

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
Daimonic Army don't know what to do and stay out of the battle.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Fortress (5).

Margrave Elias Calder is spotted reading from the Moaning Codex.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (14-M)
 2 (233-U)
 22 (38-S)
3 (25-A)
4 (25-I)
5 (25-A)
6 (24-I)
7 (25-A)
8 (25-I)
9 (25-A)
10 (25-I)
11 (25-A)
12 (25-I)
13 (25-A)
14 (25-I)
15 (25-I)
16 (64-A)
17 (32-A)
18 (36-A)
19 (199-A)
20 (162-M)
21 (34-I)
23 (16-A)
24 (36-A)
25 (52-I)
26 (70-S)
27 (68-S)
28 (38-S)
30 (104-S)
 29 (225-I)
 


1st Shinnite Bows (3) fire on Undead Horde (2), scoring 155 hits.
The Crimson Crusaders (28) fire on Undead Horde (2), scoring 186 hits.
The Blackguard (27) fire on Undead Horde (2), scoring 711 hits.
9th Legion (16) fire on Undead Horde (2), scoring 269 hits.
Blue Eagles (17) fire on Undead Horde (2), scoring 275 hits.
Bureaucrats (18) fire on Undead Horde (2), scoring 269 hits.
Fletchling Bowmen (23) fire on Undead Horde (2), scoring 147 hits.
2nd Shinnite Bowmen (5) fire on Undead Horde (2), scoring 156 hits.
Corsairs of The Revenge (19) fire on Undead Horde (2), scoring 726 hits.
Empire (22) fire on Undead Horde (2), scoring 795 hits.
4th Shinnite Bowmen (9) fire on Undead Horde (2), scoring 213 hits.
Deaths Dealers (20) fire on Undead Horde (2), scoring 623 hits.
Knight Watchmen (24) fire on Undead Horde (2), scoring 183 hits.
5th Shinnite Bowmen (11) fire on Undead Horde (2), scoring 113 hits.
3rd Shinnite Bowmen (7) fire on Undead Horde (2), scoring 127 hits.
6th Shinnite Bowmen (13) fire on Undead Horde (2), scoring 111 hits.
The Falcons (30) fire on Undead Horde (2), scoring 1845 hits.
Total ranged hits suffered: Attackers: 6904, Defenders: 0
Monsters (1) and Undead Horde (2) advance towards the enemy.
5th Shinnite Spearmen (12), 2nd Shinnite Spearmen (6), Temple Guards (26), 6th Shinnite Spearmen (14), 4th Shinnite Spearmen (10), o'maxim Guards (25), 7th Shinnite Spearmen (15), Dragon Knights (21), 1st Shinnite Spearmen (4), 3rd Shinnite Spearmen (8) and The Faithful Wall (29) move forward to take up positions at the outer wall.


Undead Horde (2) take 5868 hits from archer fire, which cause 130 casualties.
Total hits suffered: Attackers: 5868 (0 from close combat and 5868 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 130 attackers, 0 defenders

Turn No. 2

   1 (14-M)
 2 (103-U)
4 (25-I)
6 (24-I)
8 (25-I)
10 (25-I)
12 (25-I)
14 (25-I)
15 (25-I)
21 (34-I)
22 (38-S)
25 (52-I)
26 (70-S)
3 (25-A)
5 (25-A)
7 (25-A)
9 (25-A)
11 (25-A)
13 (25-A)
16 (64-A)
17 (32-A)
18 (36-A)
19 (199-A)
20 (162-M)
23 (16-A)
24 (36-A)
27 (68-S)
28 (38-S)
30 (104-S)
29 (225-I)
  


The Crimson Crusaders (28) fire on Undead Horde (2), scoring 578 hits.
2nd Shinnite Bowmen (5) fire on Undead Horde (2), scoring 218 hits.
Fletchling Bowmen (23) fire on Undead Horde (2), scoring 271 hits.
5th Shinnite Bowmen (11) fire on Undead Horde (2), scoring 290 hits.
Empire (22) fire on Undead Horde (2), scoring 616 hits.
The Blackguard (27) fire on Undead Horde (2), scoring 1822 hits.
Corsairs of The Revenge (19) fire on Undead Horde (2), scoring 1592 hits.
Knight Watchmen (24) fire on Undead Horde (2), scoring 480 hits.
9th Legion (16) fire on Undead Horde (2), scoring 521 hits.
Bureaucrats (18) fire on Undead Horde (2), scoring 566 hits.
4th Shinnite Bowmen (9) fire on Undead Horde (2), scoring 187 hits.
6th Shinnite Bowmen (13) fire on Undead Horde (2), scoring 259 hits.
3rd Shinnite Bowmen (7) fire on Undead Horde (2), scoring 252 hits.
1st Shinnite Bows (3) fire on Undead Horde (2), scoring 272 hits.
The Falcons (30) fire on Undead Horde (2), scoring 1064 hits.
Deaths Dealers (20) fire on Undead Horde (2), scoring 847 hits.
Blue Eagles (17) fire on Undead Horde (2), scoring 367 hits.
Total ranged hits suffered: Attackers: 10202, Defenders: 0
Undead Horde (2) scale the fortifications (reduced combat effectiveness for this turn).
Monsters (1) advance towards the enemy.
The Faithful Wall (29) move forward to take up positions at the outer wall.
1st Shinnite Spearmen (4), 6th Shinnite Spearmen (14), Temple Guards (26), 2nd Shinnite Spearmen (6), o'maxim Guards (25), Dragon Knights (21), 3rd Shinnite Spearmen (8), 7th Shinnite Spearmen (15), 5th Shinnite Spearmen (12) and 4th Shinnite Spearmen (10) hold their positions at the outer wall, waiting for the attack.
5th Shinnite Spearmen (12) and 4th Shinnite Spearmen (10) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
1st Shinnite Spearmen (4) score 142 hits on Undead Horde (2).
Empire (22) score 473 hits on Undead Horde (2).
6th Shinnite Spearmen (14) score 105 hits on Undead Horde (2).
Temple Guards (26) score 1653 hits on Undead Horde (2).
2nd Shinnite Spearmen (6) score 110 hits on Undead Horde (2).
o'maxim Guards (25) score 603 hits on Undead Horde (2).
Dragon Knights (21) score 587 hits on Undead Horde (2).
3rd Shinnite Spearmen (8) score 142 hits on Undead Horde (2).
7th Shinnite Spearmen (15) score 151 hits on Undead Horde (2).
Undead Horde (2) score 36 hits on Empire (22).
Undead Horde (2) score 66 hits on Temple Guards (26).
Undead Horde (2) score 32 hits on Dragon Knights (21).
Undead Horde (2) score 57 hits on o'maxim Guards (25).
Undead Horde (2) score 29 hits on 1st Shinnite Spearmen (4).
Undead Horde (2) score 28 hits on 2nd Shinnite Spearmen (6).
Undead Horde (2) score 21 hits on 3rd Shinnite Spearmen (8).
Undead Horde (2) score 21 hits on 6th Shinnite Spearmen (14).
Undead Horde (2) score 21 hits on 7th Shinnite Spearmen (15).
Total close combat hits suffered: Attackers: 3966, Defenders: 311

1st Shinnite Spearmen (4) take 19 hits in close combat (reduced due to fortifications). No casualties.
Empire (22) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
6th Shinnite Spearmen (14) take 14 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Temple Guards (26) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
2nd Shinnite Spearmen (6) take 19 hits in close combat (reduced due to fortifications). No casualties.
o'maxim Guards (25) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Dragon Knights (21) take 21 hits in close combat (reduced due to fortifications). No casualties.
3rd Shinnite Spearmen (8) take 14 hits in close combat (reduced due to fortifications). No casualties.
7th Shinnite Spearmen (15) take 14 hits in close combat (reduced due to fortifications). No casualties.
Undead Horde (2) take 12638 hits (3966 in close combat, 8672 from archer fire), which cause 103 casualties, wiping the unit out.
Total hits suffered: Attackers: 12638 (3966 from close combat and 8672 from ranged), Defenders: 207 (207 from close combat and 0 from ranged)
Total casualties: 103 attackers, 4 defenders

Turn No. 3

    1 (14-M)
 4 (25-I)
6 (24-I)
8 (25-I)
10 (25-I)
12 (25-I)
14 (24-I)
15 (25-I)
21 (34-I)
22 (37-S)
25 (51-I)
26 (69-S)
3 (25-A)
5 (25-A)
7 (25-A)
9 (25-A)
11 (25-A)
13 (25-A)
16 (64-A)
17 (32-A)
18 (36-A)
19 (199-A)
20 (162-M)
23 (16-A)
24 (36-A)
27 (68-S)
28 (38-S)
29 (225-I)
30 (104-S)
   


4th Shinnite Bowmen (9) fire on Monsters (1), scoring 179 hits.
6th Shinnite Bowmen (13) fire on Monsters (1), scoring 163 hits.
9th Legion (16) fire on Monsters (1), scoring 434 hits.
3rd Shinnite Bowmen (7) fire on Monsters (1), scoring 115 hits.
Corsairs of The Revenge (19) fire on Monsters (1), scoring 690 hits.
Fletchling Bowmen (23) fire on Monsters (1), scoring 125 hits.
5th Shinnite Bowmen (11) fire on Monsters (1), scoring 136 hits.
Bureaucrats (18) fire on Monsters (1), scoring 270 hits.
The Blackguard (27) fire on Monsters (1), scoring 557 hits.
Knight Watchmen (24) fire on Monsters (1), scoring 249 hits.
The Falcons (30) fire on Monsters (1), scoring 1269 hits.
2nd Shinnite Bowmen (5) fire on Monsters (1), scoring 210 hits.
Blue Eagles (17) fire on Monsters (1), scoring 259 hits.
Deaths Dealers (20) fire on Monsters (1), scoring 443 hits.
The Crimson Crusaders (28) fire on Monsters (1), scoring 380 hits.
Empire (22) fire on Monsters (1), scoring 1368 hits.
1st Shinnite Bows (3) fire on Monsters (1), scoring 185 hits.
Total ranged hits suffered: Attackers: 7032, Defenders: 0
Monsters (1) advance towards the enemy.
The Faithful Wall (29) move forward to take up positions at the outer wall.
4th Shinnite Spearmen (10), 2nd Shinnite Spearmen (6), 1st Shinnite Spearmen (4), Dragon Knights (21), 3rd Shinnite Spearmen (8), 5th Shinnite Spearmen (12), Temple Guards (26), 6th Shinnite Spearmen (14), 7th Shinnite Spearmen (15) and o'maxim Guards (25) hold their positions at the outer wall, waiting for the attack.


Monsters (1) take 8438 hits from archer fire, which cause 14 casualties, wiping the unit out.
Total hits suffered: Attackers: 8438 (0 from close combat and 8438 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 14 attackers, 0 defenders

Defender Victory!

The battle does 2 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.